April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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crush. is a game in which you have to try not to get crushed.
NOTES
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* There's only one "level," after you win you can restart the game, and it is sort of random, but there isn't a second level.
* You can bounce off things, just don't get trapped between them!
Controls
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WASD or arrow keys to move around,
Space/Return/clicking to advance prompts.
I've stuck the code up on github and you can get the background music (if you aren't sick of it) from soundcloud! I would have linked a timelapse but apparently the recorder screwed up.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#17 | Theme | 4.39 |
#36 | Audio | 3.93 |
#69 | Mood | 3.78 |
#82 | Overall | 3.82 |
#163 | Fun | 3.50 |
#245 | Graphics | 3.56 |
#292 | Innovation | 3.46 |
#567 | Humor | 2.21 |
Comments
The music fits into this game brilliantly. The game is very simple, and fits the theme perfectly. The game gets progressively harder as you play, all of the elements are introduced to you in a single screen. Very stylish. I wonder how you achieved the music syncing up with the pieces entering the field so well.
I really like this idea, very cool. I'd love it if the musical phrases were 1:1 with the obstacles, but I know how much of an arse it is to get sound events working perfectly in time! Good job!
Thanks everyone for your comments!
@GeorgeBroussard - I think I'll try to build on this, and maybe let players use their own music or something. I'll have to think about it!
@Perry - I actually synced up the music by basic arithmetic! It felt a bit cheaty, but since the music was 120bpm it turned out that each drone note lasted 8 seconds, so I just added a new wall every 8 seconds :D
@jhrrsn - The drone in the music *should* line up with the obstacles for at least the first 90 seconds or so, but then for me it all goes out of sync. If I wasn't relying on Flixel's sound and timer classes I could have probably overcome that, but I was too deep into it by the time I got round to trying to fix it!
Thanks again for your feedback, it's really useful.
Great game! Perfectly matches the theme. The feel of synced music and action is great!
Really good. Kept it simple, and made it beautiful. Love how it transitions to play again screen as well.
This is really nice. The music and simple visuals go together brilliantly. The difficulty curve was a bit too shallow for me though; it takes quite a while before it actually gets hard.
Thanks for the feedback, guys!
@NiallM - if I'd had another day to work on it the difficulty curve would have definitely been one of my priorities, I totally agree that it's a bit slow to start.
Really fun! Sounds nice and plays nice. Possibly a bit slow though, knowing that it'll take me a minute to get back to where I was when I die is offputting.
Very nice, sound and visuals are great, and *minimal* ;)
It took me a while to see that I could bounce of walls, I was just avoiding the at first. All the better.
Also, it takes a long time before reaching something a bit challenging, then becomes quite hard suddenly. That's my only remark, so well done!
Hey! Thanks for telling me about the link issue. I fixed it. Let me know what you think!
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18057
Neat and pleasing game, it's more contemplative and artistic than intersting in the gameplay but it convey a soft 'zen' emotion.
At the end of the 1st level I was not sure if I finished the game and redoing it or if I started level 2. Maybe some more non ambiguous feedback would help.
Good overall, thanks for the game !
Very nice job! Like others have said, the music syncing with the gameplay was perfect. I thought it was too easy. I would have liked "sharper" controls, and maybe a less bouncy ball, but overall, very well done.
Thanks for your messages!
@ataxkt, @scorder - I really wish I'd done a better job with the pacing, and I'll be looking at that in future. Totally agree with what both you guys said.
@Lythom - it's interesting that you've said that it's more arty than gamey. I'd hoped that it was going to be fun first and foremost, but I did spend a lot of time on the polish. It is definitely very zen at times!
@cahman - Yeah, I think I have a bit of tweaking to do with the controls and collisions.
Thanks again, everyone.
Very impressive sound and shape synchronization. I love the graphical style.
Thanks!
Also I just wanted to note here for the sake of transparency that I've just now changed the page the web version is embedded in so that it has a black background and the embed is centered. I haven't actually modified the game at all though.
sweet, i love the art music gameplay everything, great idea. the screenshots all look like art
Cool game cool idea, at start I tought is was only a black on white easy game but a minute later I died in a plethora of lines and colors! Quite fun!
Pretty nice game, very relaxing and interesting to see this type of game. Good job!
Lovely entry to the LD. very nice atmosphere and game play. perfect to chill out
Great game! very chill out! I could play for hours and not get bored at all.
Nice tranquil feel while playing this despite the OHGODIMGOINGTOGETCRUSHED aspect
Fun to play and the graphics were minimalistic but looked good. I liked how the background and shaped changed colours.
Well done, one of the better interpretations of the theme I've seen so far.
Wow! My computer's sound wasn't working, but I tried this again after fixing it. I'm glad I did. It's already a great idea with tasteful execution, and the piano rounds it out perfectly. Well done!
The music and visuals are tied together nicely and follow the theme well. I stopped playing after a few minutes because it didn't seem to be getting any herder. You should ramp up the difficulty!
It actually gets harder a couple of minutes in, to the point that it's almost impossible. I definitely do need to work on the pacing though. Thanks for your comments guys!
Although quite slow at the beginning, it got quite iunteresting, really liked th whole running away thing, trying not to be crushed :) Good entry.
Liked this one alot! Very tranquil, plus interesting and fun gameplay.
I really liked your take on obstacle avoidance. The mood was perfect and the music was very serene. As others have said, the difficulty curve could be improved; it starts out very slowly and then becomes very difficult without a well-paced transition. My only other complaint is with the controls; I think an analog control scheme would fit the mood better.
Thanks for the comments guys, and the feedback on the controls.
@Julian - by analog control scheme do you mean literally an analog controller? Sorry if I'm being an idiot!
I like the aesthetics of this! You did a great job capturing the theme.
This was really nice! Your game is one of my favorites for this LD, as I'm totally into the music and it totally fits the theme. Very well done.
wow, I really enjoyed this game
the visual style is incredibly smooth and is simply a delight to look at
well done :D
Very calming. The music is great, and the challenging curve is perfect.
Wow. Great atmosphere. It's amazing what can be accomplished a few shapes as long as you have a great sense of style. Nice challenge, great audio, and a refreshing idea. Great job!
awesome idea and execution. I loved the sync with the sound. Some checkpoints would've been nice so you dont have to replay everything.
Nice game, very minimalistic and straight to the core. Had fun playing it, and enjoyed the sound :) Pretty slow at the beginning, maybe add hard mode. I thought that touching the bars will also end the game, so tried to evade them :p
Cool idea and stunning execution for 48 hours. Appropriately minimal!
Interesting experience, very soothing and peaceful music. I like the changing colours. Simple mechanics, yet the bounce and slight slipperiness of the controls help give it a bit more challenge, otherwise it may have been too easy. Well done.
I was completely mesmerized by this game. The music synced to game play pushed it over the top.
I really enjoyed this. The first time I played it, it felt a little slow at the start. But just when I thought "I must be too good at this", I got crushed :P Great work!
Funny game, but it takes a bit too long before it gets to the interesting part (lots of moving walls)... perhaps a kind of hardcore mode? The visual style and the audio work very well.
The soft music and soft, shifting palette calmed and centered me. If you continue to develop this, I look forward to the second level.
Very serene. I'm still unsure of how I feel about the drift of motion (and bouncing) in a game that demands precision of location. The game looks and sounds wonderful. Well done.
Thank you so much to anybody who voted for my game, whether positive or negative! And special thanks to anybody who commented! Top 100 woo.
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Very cool game. Pretty and pleasing to look at. Appropriate music. Stylish. This is worth polishing and extending if you felt like working on it some more. Ball could change sizes over time, etc, or some way to shrink yourself. Lots of things you can do.