April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Made by my friend Nathan and I this weekend.
Escape from this geometrical nightmare of doom or die trying !!!
EDIT: I've made an other version for those of you experiensing crash / can't run the game, I'm not sure this gonna help either (I'm pretty new to xna ^^):
https://dl.dropboxusercontent.com/u/4761626/LD26/LD26_Minimalism2.zip
Downloads and Links
Ratings
![]() | Coolness | 100% |
#84 | Overall(Jam) | 3.65 |
#88 | Fun(Jam) | 3.49 |
#122 | Graphics(Jam) | 3.78 |
#165 | Audio(Jam) | 3.28 |
#236 | Theme(Jam) | 3.37 |
#253 | Innovation(Jam) | 3.04 |
#253 | Mood(Jam) | 3.03 |
#358 | Humor(Jam) | 1.82 |
Comments
Good work, but there shouldn't be so many enemies - or better: they shouldn't respawn that fast. :)
There is interesting gameplay elements like "geometric doors" and corner shooting... But no goal, and gameplay is boring overall.
So nice concept but unthinked =(
http://www.microsoft.com/en-us/download/details.aspx?id=17718
and
http://www.microsoft.com/en-us/download/details.aspx?id=27598
Got to the end with 1hp left. This is frantic and fun, nice work!
Fast paced and chaotic, what's not to like? There was a bit too much enemy spam at some points, seemed easiest to rush through the level. I really liked the shaped doors and variable firing patters. Good job!
this is a wall balanced super nervous shooter even if a bit chaotic, i liked it a lot :D
This is a great concept. I like the geometry locks, and the sound and graphics was all rather good. Something simple like having shootable spawners like Gauntlet would do a lot to make it more fun I think :)
Found it weird that the enemies kept respawning and how the circle was actually best to play with. Loved the graphics and audio. Good job!
Nice game, clean visuals and awesome music! I first didn't understand how the shooting worked, then I realized that it doesn't appear to shoot(just make a sound) if you haven't moved your mouse. For some reason I went directly to shooting before aiming. Thus I learned something about myself today. :I
I also found a tiny bug in the main menu: you can't go back to start with w after having selected quit(up arrow works though).
Neat idea with the player being the key to the doors! Nice work! :)
Wow, that's really awesome. Good to see other XNAlers out here (but I have to admit, you made the better game!)
I really liked it! (Not sure if my last comment came across a bit vague)
Shooting works for me. Very unique and polished graphics style.
soo many eneies -- wow that was alot of fun and i loved the graphics -- so simple yet yet hard to master --- great job!
I think this is one of my favorite games so far in this LD! Simple, but still a ton-o-fun, and the gameplay was very smooth.
The controls on the title menu seemed messed up: I could go down, but not up.
Your screenshot looks really cool. Any chance of a web or Mac version?
Really liked this game. Loved the lock/key mechanics and the balance of firepower between different shapes. Hope you guys take this further with more powers / varied level designs too.
Great job! It's simple and there are lots of enemies, but it's fun!
Man!!! This is really really good. I mean it. It is really good.
The number of enemies is TOO DAMN HIGH ! Except that, very good game, runs fine on win7-64 !
\m/ Love the music
Action packed and very fun game. Looks great too.
Notes:
- Of WASD, only S works on the main menu.
- Alright, WASD works in the game, though.
- Music is nice and intense.
- There are so many enemies.
- The end. Short game.
Things I would change:
- Reduce the number of enemies.
- Make bullets move faster than the player.
It was hard to hear the music over all the explosions, and amount of enemies that spawned was so high that sometimes I wasn't able to navigate the tunnels without plowing through them. Pretty cool game overall, just needs some fine tuning to be a classic. :)
Im menu it's a bug. you can use QSDZ tu move (like Laverty keyboard...
Very nice idea and well executed. The randomly appearing shape-changers were a bit strange. I really like the graphics. The ending was a bit too easy to get to. Some more levels would have been nice, since the frantic shooting was fun ^^
well done, this was fun
I'd really like to see an enhanced post-compo version, this game has potential
I like the graphics with a few colors and basic shapes, and the game mechanics are pretty cool. Good game :)
Really fun! Would play a full version of this with a gentle difficulty ramp ;)
Got to the end with 25 health left :3
A few things: if you press q, you move left. Autoshoot would be fantastic. There are too many enemies at any one time and random figures spawning may take away the shape you tried so hard to get, or make your life easier; both cases happened to me.
The game however is fun and the game mechanic can have a lot of strategy to it. Do I want to shoot fast or cover all my sides? It's a great idea, fantastic job you too.
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Very good concept and execution, but shoot(or whatever clicking does) didn't work for me