April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by PaulWagener - 48 Hour Compo Entry

An only somewhat finished puzzle game inspired by Robo Rally & SpaceChem. Minimize the amount of commands used to get all the pellets.

Downloads and Links




mrspeaker says ...
Apr 29, 2013 @ 9:23am

A much smaller first level would make it easier for newbies ;) Nice work though.

Kiwiboi says ...
Apr 29, 2013 @ 9:39am

The shortcuts for the arrows made it a lot easier when only having access to mousepad. Well done ^^

jhonpi says ...
Apr 29, 2013 @ 10:10pm

Nice work, makes me think like i was programming :p, the shortcuts help a lot, i like it.

Leginar says ...
May 1, 2013 @ 7:02am

Shortcuts were a wonderful design feature. It was wonderful how you stayed focused on the area that the ball ended up, allowing for step by step puzzle solving it almost seems like a big level made up of many smaller ones. Nice.

bvanschooten says ...
May 3, 2013 @ 11:07pm

Great concept, it feels like a programming game. It took some time to figure out what to do. The right mouse scrolling control is annoying though.

unclejunkie says ...
May 12, 2013 @ 3:40pm

Liked the concept of helping the character indirectly with something like making a program.

WiseGAMER says ...
May 14, 2013 @ 11:27am

This game is great but faces problems with difficulty! The first level looks like a boss level!

Prelucid says ...
May 16, 2013 @ 8:48pm

The website version is covered by the website's sidebar, so if you're playing the game, it actually browses you away from it.

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