April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Both the Flash and Standalone Windows versions are hosted on the same Gamejolt page, which is handy. If the Flash one runs badly for you, please judge the Standalone one.
It's a game about... Not getting distracted by llamas, I guess? It's three different arcade-style games, combined. Very frantic and fast-paced.
Oh, and if anyone beats 20,000 points, I want you to let me know. However, I doubt you will. THROWING DOWN THE GAUNTLET, LUDUM DARE. BRING IT ON.
Also as a final thought, um, I'm running an IndieGoGo campaign to try and make a 2D randomly-generated cyberpunk-themed twin-stick shooter. I don't want to sound like I'm begging (I'm totally begging), but if you enjoy my LD entries, maybe give it a look, please?
http://www.indiegogo.com/projects/the-bitjackers-randomly-generated-infinite-twin-stick-shooter-for-pc
Downloads and Links
Ratings
![]() | Coolness | 100% |
#16 | Humor | 4.00 |
#30 | Audio | 3.96 |
#34 | Fun | 3.88 |
#156 | Mood | 3.48 |
#171 | Overall | 3.63 |
#343 | Graphics | 3.35 |
#571 | Theme | 3.52 |
#713 | Innovation | 2.93 |
Comments
Simple and fun.
The voice acted cut-scenes were very enjoyable.
Not sure if ignoring the llama was meant to be a challenge, because I didn't find it to be one.
Good use of humor with the dialogue and the artwork. The sound is really nice and the whole game plays pretty well. Excellent job!
Loved the "cut scenes". Also the pace and look of the game was amazing. Great job!
This is what I have come to expect from a Zayne Black production.
Humorous, not very good graphics, and a third thing which I can't think of at the moment but I'm too tired to actually fix this sentence.
There is a bug in the top down minigame where you can straight up walk through walls, though it doesn't affect much since the game ends after ten seconds but alas.
I'll be honest, the first time I looked a the dancing Llama, I lost. Great music/sound effects, enjoyed the voice acting as well.
Simple and fun game! Very polished, but still minimalist. Took me a while, but I finally got 20301 points.
The cutscenes were hilarious and the music was awesome.
I found it quite hard to properly control the character on level 1 though, I don't know if it was just too floaty or something of the like.
The Llama just adds something special, good job! ~
I am not sure if I understood what I've just played but this has been amazing. The cutscenes were hilarious.
That was great! Like the really high-paced feeling of it! Too bad the lama wasn't more of a distraction ;-)
Pretty damn amazing. Funny. Fast. Cool. Great work!
P.S. Remember, a COMPO entry has to include SOURCE CODE, which is missing here. This, therefore, is a JAM entry. Which is totally cool - no big deal. The game still rocks.
Haha, smashing! There was a llama in the background, not sure if anyone noticed it.
Splendiferous.
I really liked the rapid-fire switch between game modes.
What I meant by my previous comment was that I enjoyed this game a lot :)
Very enjoyable and felt like a complete experience. Love the idea of quickly swapping between equally twitchy game modes, and it was just the right length (you didn't over sell it). Good job!
Great game! Gameplay is fast and fun, you don't need to have things much more complicated than this to enjoy a game.
Music was amazing, the gentlemen intro was really funny and llamas are always a plus. Congratulations! :D
Good lord.
That was fairly amazing. The game play was simple and solid, I didn't even get a chance to work out whether I was enjoying it or not, let alone get bored. Certainly makes a nice break from many of the slower paced entries this ludum dare. The visuals and music were as hyper as the game play, which was no doubt a good thing.
Nice work.
Awesome pumping music.
Rapid-fire action.
Have to say I was so focused on the dots that I never even noticed the LLama.
I want to dance with the llama!!!
Really fun little wario ware-ish game, enjoyed the cut scenes and the awesome music!
funny fun, loved the intro and end cutscenes. I loved how the channel kept on changing, the first time it happened it really was a nice surprise. good stuff.
Brilliant game! Loved the different modes and how the difficulty gradually went up. By the way I found your game through the IndieGames.com blog. =)
ARGH, I failed at 19146
http://ubuntuone.com/47oCZ0X1shhGRzbGRNv4W5
awesome game btw: minimalist, catchy, and good music
I managed to score 14196. Splendifurous!
Dialogues are rather funny, so does the overall mood.
The controls are OK, except for the jump which takes way too much time to recover. That floating period is a pain.
Art and music are good and both fit the concept of this entry.
Enjoyed the audio a lot. Always like games where you switch game modes on a time. Some small polish and collision issues but this would be worth extending and working on some more. Good job.
Great! Love the fast gameplay. People should play this, just for the title!
uahahahahah great game & great music. Unfortunately I can't igonre Llamas but the game is crazy enough to meet my taste *-*
Awesome game Zayne! 5 stars from me :) You should turn this into a full game after Ludum Dare
Quite interesting and pretty fun to play, though there wasn't much to the gameplay. I appreciated the humour of the dialogue, although it wasn't easy on the ears, but that might have been intentional. The music was nice - its tempo definitely matched the speed of the gameplay.
Nice game, and a perfect fit for the theme, both in terms of visual design and game mechanics. The dialogue was ok, and the music is pretty cool.
The pace was too frantic for me, though, and it made avoiding the enemies on the first and third stages almost impossible, which moved the game into "I don't care I'll just get the bonus pieces" territory. Also, there's no sense of progression; it's full on from the get go.
BTW: you don't ignore dancing llamas; dancing llamas ignore you. Everyone knows that.
Congrats! :)
I managed about 12000. That third stage is the one that always gets me.
Hilarious! An absolute riot! I could not ignore the dancing llama.
A fun game. I like the minimal color palette. I also like the three different steering mechanisms which work quite intuitive.
But for me the drive to play again wasn't that big. Just getting a better score isn't enough for me. Maybe some sounds or effects if you achieve highscores or something.
What also might work (but that's just me) is if you could die. It would bring more tension.
funny voice acting, I enjoyed it very much. the up/down minigame if my favourite of the three. great job!
Awesome and funny! Skip doesn't seem to work on the end cutscene which is a bit annoying after you've watched already a few times.
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Holy Crap this is amazing.
Seriously, everything works. The Wario-Ware-Gameplay is easily grokkable. Music fits beautifully, especially with the dancin Llama (DO YOU KNOW HOW HARD IT IS TO IGNORE IT).
The color-changes in tune to the music work well, and make you forget it's in monochrome most of the time. What tools did you sue for the music? Turned out quite well.
I'd say the rapid flashing in the menu might be a bit too cepilepsy-inducing, the in-game-speed would probably suffice.
Also love how "condensed" the dialogue is. The speed makes it much more interesting, and doesn't feel like it could be wasting my time. Also I love stereotypical british gentlemen.
potato