April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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...---... (sos)

by badlogic - 48 Hour Compo Entry

A game of wit and dexterity. Crush your enemies, see them driven before you and hear the lamentations of their women.

Requires Java on Windows/Linux/Mac OS X. Just double click the .jar file once downloaded (or run java -jar sos.jar on Linux).

For Android, just download and install the APK and away you go.

Requires browser support for WebGL if you run it in the browser. Chrome, Safari and Firefox should do just fine.

It's dangerous to go alone, take this: http://en.wikipedia.org/wiki/File:International_Morse_Code.svg

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r00tbeer says ...
Apr 29, 2013 @ 5:36am

Nice work. I learned a bit of Morse Code. The "graphics" (especially the color changes) are minimal but work nicely with the story. I played a couple times to get the different endings.

--. --- --- -.. .--- --- -...

imagnity says ...
Apr 29, 2013 @ 7:29am

Yea, I saw all the endings. I like the to0toototo sound. :)

MTO says ...
Apr 29, 2013 @ 1:02pm

Fun idea, I had a good time decoding everything. The story and all the little branches were great.

kochb says ...
Apr 29, 2013 @ 4:15pm

Nice story line with multiple endings.

tonic says ...
Apr 29, 2013 @ 4:17pm

Fits the theme surely!

zatyka says ...
Apr 29, 2013 @ 4:17pm

Very simple, but very entertaining. The sounds, graphics were very appropriate. Nicely done.

nintendoeats says ...
Apr 29, 2013 @ 4:17pm

Hah, ok. That was entertaining. I gave it a couple of runs and enjoyed them. I think that you have fallen slightly below the technical definition of game XD

cadin says ...
Apr 29, 2013 @ 4:20pm

This didn't work for me in Safari (Mac). Chrome worked.

The color changes are a nice subtle touch.

johnfn says ...
Apr 29, 2013 @ 4:55pm

Haha that was a really weird experience, in a good way. The haskell line was delightful. Graphics were minimalistic and nice.

Salamander3 says ...
Apr 29, 2013 @ 6:28pm

Really enjoyed the almost augmented experience of having to figure out one half of the conversation, rather than just being a straight CYOA. Audio was appropriate and the themeing was solid, though I thought the comedy was a bit out of place after building a tense opening. Overall though, very enjoyable and impressively polished.

orangepascal says ...
Apr 29, 2013 @ 6:50pm

...I think you need to talk to somebody ;) game oozes frustration :p

siondream says ...
Apr 29, 2013 @ 8:04pm

"I'd gdb you so hard" brilliant.

Zim the Fox says ...
Apr 29, 2013 @ 8:32pm

Hot curry.

I played through the few endings and enjoyed it. The humour was fantastic and the story was interesting. If anything, it felt too short for a text adventure.

Andy Go says ...
Apr 29, 2013 @ 10:40pm

I liked it :)
The simple graphics (color change work good) and the mood are good.

aare says ...
Apr 30, 2013 @ 12:00am

I almost died of laugh when the ZEVEX5 showed up :D great storytelling!

Drabiter says ...
Apr 30, 2013 @ 6:06am

.-- . .-.. .-.. -.. ... -. .

I will starting to use "you piece of BASIC" pun now. Is Haskell that awful? :D

I can click the option before it appears. On web I got "GwtApplication: Exception: (TypeError)" with endless stack.

pansapiens says ...
Apr 30, 2013 @ 7:09am

Good fun, short and sweet, made me LOL. Makes me realise more interactive fiction should go the extra mile to make best use of the medium.

Awennor says ...
Apr 30, 2013 @ 5:33pm

Our games are kinda similar, I guess, if you take out your Morse coding and my "battle system" ;) nice job! Had a fun time looking at code, like I said I would, I should probably start learning some openGL...

robotality says ...
Apr 30, 2013 @ 6:22pm

A good laugh! Thanks for making me learn morse code.

JustinMullin says ...
May 1, 2013 @ 4:59pm

Awesome atmosphere going here. I'm not sure about the sudden dive into cornball humor in some of the endings, but for what little gameplay there actually is here, it's very engaging.

And I've always wanted to learn Morse. ;)

Hume says ...
May 1, 2013 @ 7:04pm

.-.. --- ...- . -.. .. - ... - --- .--.
- .... .- -. -.- ... ..-. --- .-. - .... .. ... .- -. -.. ..-. --- .-.
.-.. .. -... --. -.. -..- ... - --- .--. -- -.-- -... . ... - -.-. --- -- -- .- .... ..- -- . ... - --- .--.

EatenAlive3 says ...
May 1, 2013 @ 8:28pm

.... .- .... .- -. .. -.-. . .. --. --- - ...-- -.. .. ..-. ..-. . .-. . -. - . -. -.. .. -. --. ...

Are says ...
May 6, 2013 @ 3:38pm

i love this game :D but when i've played for the first time it was very surprising!

badlydrawnrod says ...
May 6, 2013 @ 5:00pm

I liked the references to Haskell and gdb.

someone says ...
May 6, 2013 @ 5:47pm

Heh, nice idea. Good story.

Per says ...
May 10, 2013 @ 10:16pm

Nice minimalistic game!
At first I thought I had to learn morse again :)

csanyk says ...
May 18, 2013 @ 8:50pm

Solid narrative and mood. Even without translating the morse bits I was able to figure out enough of what was going on to play through several times and experience different endings. Well done.

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