April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Ninja Playground

by biscuitdough - 48 Hour Compo Entry

Be a ninja and traverse 8 levels for the best time.

Also on Google Play for android devices:


(or just search for ninja playground on google play)

Downloads and Links




poohshoes says ...
Apr 29, 2013 @ 8:12am

Hard to grab the potato while its moving.

Diventurer says ...
Apr 29, 2013 @ 8:17am

Uhm, I got to level 3... It was too hard, so I had to give up. Didn't really enjoy the game too much to be honest. It didn't make me want to continue any further. :(

Kiwiboi says ...
Apr 29, 2013 @ 8:17am

Haha I'm hooked! Although I think only using mousepad made it a lot more difficult! ^^
I'm gonna have to get it on my phone now! :D

DreamThorn says ...
Apr 29, 2013 @ 8:22am


DkCub23 says ...
Apr 29, 2013 @ 8:43am

I think it's a little too difficult. Not being able to get passed the second level makes it hard to get hooked.

biscuitdough says ...
Apr 29, 2013 @ 8:59am

Yeah, sorry about the difficulty guys, added the timer at the last second which kinda changed what the game was, could've shifted the difficulty away from just finishing the levels, to finishing them quickly, but oh well. Maybe next version.

stevejohnson says ...
Apr 30, 2013 @ 7:40am

I couldn't get over the first wall after 2-3 minutes, even with a regular mouse.

Apr 30, 2013 @ 12:54pm

I like it :3

Cybearg says ...
Apr 30, 2013 @ 9:20pm

Personally, I liked the sketchy art style, though it was kind of inconsistent with the colors and the counter seemed out of place, being pixelated and in the middle of the screen.

The idea is neat--dragging with the mouse to burst the ball in that direction. I think it would be a bit more intuitive on a touch device like an iPad than it is here with the mouse, but still. It's a neat idea!

Unfortunately, the controls for it were sluggish and unresponsive. Many times, I'd drag my mouse and there was no response for a split second, or it seemed to respond to the same gesture differently. Because of that, I never felt really in control of the movements, which made the puzzles frustratingly difficult.

In summary, great job on the innovative movement controls, but they need to be tightened to make this kind of game work. Do that and expand the scope of the game and you could have a very enjoyable mobile platformer on your hands!

richtx says ...
May 1, 2013 @ 1:22am

Took a bit to get used to, but overall, its a nice diversion game.

cueda says ...
May 1, 2013 @ 4:22am


Add consumables, upgrades, DLC and cosmetics available through microtransactions and you'll be set!

You are adding them, right?

Anyways, cool game, if you do expand on the concept, put eyes on the ball and color it pink

Nanolotl says ...
May 1, 2013 @ 6:00am

Fun, but really difficult. might have been better if you could just swipe the mouse when it was blue instead of having to click on it and then drag. Also the font seems to be missing 1

vandriver says ...
May 1, 2013 @ 4:01pm

Played with a tablet, and it has all the markings of a fun, frantic casual game.

pvwradtke says ...
May 2, 2013 @ 2:55am

Very minimalistic, liked the hand draw art. But felt like the game started out too difficult, with no explanation. Maybe starting off easier and ramp up difficulty along may provide a better experience. Can be accomplished with the current engine, just more time to design the stages :).

Morgawr says ...
May 2, 2013 @ 5:34pm

Not too bad, nice and interesting mechanic. I agree with the other comments, it was too hard to begin with, there was little player feedback and the ball/potato/whatever was very hard to get flying around.

paulopn says ...
May 14, 2013 @ 5:33am

I like it, but controlling it is really really hard...
Nice graphics =D
So...was that originally a potato?

f7f5 says ...
May 19, 2013 @ 11:28pm

Cool, and android version! I got to level 5, I think. A bit hard to get the potato(?) to react the way I wanted.
I liked the graphics :)

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