April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by Sanguine - 48 Hour Compo Entry

Prism is a puzzle game inspired by synthesizers and old gear with a lot of manual controls.

The point of the game is to match the colour of the outcoming beam with the colour of the incoming beam. That is done by manipulating various controls, such as xy-pads, potentiometers and faders.

If you're colourblind, you're either gonna find this game unplayable or non-sensical, sorry :(

Downloads and Links




bobismijnnaam says ...
Apr 28, 2013 @ 6:51pm

Pretty cool game! There were two or three levels in which I was just trying random things, but in the rest of them I really had the feeling I was searching for the right combination. Nice job!

Apr 29, 2013 @ 10:08am

FRACT is gonna be so good.

ella guro says ...
Apr 29, 2013 @ 10:13am

very cool idea! some knowledge of color theory presumably helps a lot, and i would've liked it to not just be a matching game but i really like the general idea!

poohshoes says ...
Apr 29, 2013 @ 10:18am

I found I was twiddling the nobs more then trying to find guess what they actually did. Great game though!

Frib says ...
Apr 29, 2013 @ 10:21am

90% of the time I had no idea what I was doing, but I managed to beat it nonetheless :D

very cool, well done

Muu? says ...
Apr 29, 2013 @ 11:37am

Cool idea!
The music was so relaxing.

Tapestry says ...
Apr 29, 2013 @ 5:36pm

Really enjoyed the music and the gameplay was interesting.

fishbrain says ...
Apr 30, 2013 @ 11:58am

Original idea, nicely packaged.

Folis says ...
Apr 30, 2013 @ 7:14pm

Awesome game from A to Z! I really liked.. well, everything. Great job, man!

badlydrawnrod says ...
Apr 30, 2013 @ 7:19pm

Very, very nice.

PsenFilip says ...
Apr 30, 2013 @ 7:45pm

If I randomly tweak the knobs I can eventually get the answer but I tend not to do that.
I did approached it more as a puzzle and I found it great. This is a pretty clever implementation overall. Music is great!

Tyro says ...
May 1, 2013 @ 2:35am

Excellent idea, very well executed! Both a creative and enjoyable interpretation of minimalism.

queader says ...
May 1, 2013 @ 10:30am

Nice! Sometimes it was just too difficult, but it's possible to complete this game by trying random combinations :)

attagcatc says ...
May 1, 2013 @ 11:10am

I quite liked this, although the levels seemed to differ in tolerance of colour from the incoming beam, where on some level the working colour is very different from the incoming beam, and on others I had to tweak it even though they appeared the same. However overall a fun game.

Tainted_Code says ...
May 1, 2013 @ 11:34am

Awesome game, guessed most of it but I finished! Awesome idea! :)

voxel says ...
May 1, 2013 @ 1:30pm

no YOUR game is random. not really. good work

PTSnoop says ...
May 1, 2013 @ 6:31pm

Ooh, interesting idea. I'd imagine it'd be pretty difficult for people without background knowledge of colour theory, though.

I occasionally got a few strange hard-cutoff edge effects on the 2D controls, if I dragged the circle right to the edges - possible minor-bug there. But well done for pulling off minimalist visuals without looking like programmer-art!

May 5, 2013 @ 3:55pm

Impressive game idea! :D great job!

aeveis says ...
May 7, 2013 @ 1:48am

Very cool. I don't think I understood what all the dials and spanners meant but I would just fidget around with them until I got the right color.

paulopn says ...
May 14, 2013 @ 5:29am

Awesome game! A little confusing and the dials could be bigger, but really fun once you get into it!

Sylvain.p says ...
May 14, 2013 @ 8:43pm

Great idea. I love it (few level are a bit too hard to understand what we are doing)

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