April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by mokesmoe - 48 Hour Compo Entry

A dystopian future where Droqen is outlawed.

I had been making this game in the past as a platformer, but I decided to use the backstory I had thought up for it for my entry, without any of the gameplay I had already made. (or even any gameplay at all really.)

Made with twine.

Downloads and Links




daniel says ...
Apr 29, 2013 @ 4:56am

The idea of a text adventure using hyperlinks is intriguing; more interaction with the story would be welcome though.

robcozzens says ...
Apr 29, 2013 @ 5:10am

That's pretty cool doing a text based game. That certainly fits with minimalism.
Unfortunately there didn't seem to be many choices for as far as I went... the links pretty much amounted to clicking 'next'.

protensity says ...
Apr 30, 2013 @ 1:25am

Very cool Twine story - it was strange and interesting in a way that made me wonder what was going on.

matter123 says ...
Apr 30, 2013 @ 10:50pm

fun, very fun

dreamlogician says ...
Apr 30, 2013 @ 11:08pm

At first I was put off by aspects of the structure, particularly having to keep clicking through a bunch of links just to reveal the next short text portion in sequences that seemed completely linear.

But as I went on, I actually felt that this worked well with the fast pace of the narrative you were telling. The idea of hiding additional thoughts and details behind hyperlinks was an interesting choice, and fit well with the minimalist theme.

Jod says ...
May 2, 2013 @ 8:40am

Fits very well with the theme. Glad to see storytelling-type games on here.

The flash to white was very well executed. The story itself immediately gripped me, I wanted to know what was going on. The jellyfish was pretty cool, too.

The random numbers seemed a bit.. I don't know, forced. Out of place. Like they didn't really add anything.

messiano says ...
May 5, 2013 @ 4:39pm

I usually don't like text adventures, but the hyperlink made it refreshing. Text was clear and concise, which made it it easier to follow.

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