April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by Colapsydo - 48 Hour Compo Entry

Drimonna is about conflict, resources, strategy, and a hint of rectangles.

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tiffi says ...
Apr 29, 2013 @ 11:47am

fun game, but i didn't really get it

Doccrazy says ...
Apr 29, 2013 @ 11:48am

Some hint of what's going on would be nice (damage dealt, resources mined). Also it might have been better in realtime.
But I like the idea.

Split82 says ...
Apr 29, 2013 @ 11:49am

Nice one. Great idea I really liked it. Better colors and a little easier controls (dont stuck when hitting the overlap, but let the player glide) would make the game perfect.

Dir3kt says ...
Apr 29, 2013 @ 11:49am


Xeke_Death says ...
Apr 29, 2013 @ 11:50am

That was actually pretty fun. The AI wasn't the best of opponents, but for a 48 hour job, it worked well enough.

doobdargent says ...
Apr 29, 2013 @ 11:50am

I like it but the gauges don't reload fast enough IMHO.

raincole says ...
Apr 29, 2013 @ 11:51am

I really appreciate you even made a tutorial in such a short time. Not many people(me neither) did this in LD

Frib says ...
Apr 29, 2013 @ 11:54am

This is a very cool game that is simple and works quite well.

martijn says ...
Apr 29, 2013 @ 11:54am

Very original

glbs says ...
Apr 29, 2013 @ 11:54am

Your game is pretty interesting, it's quite rare to get the chess or go game strategy feeling in a video game. Well done!

Apr 29, 2013 @ 11:55am

Cool game, great mechanics! The IA seems to make impossible move sometimes and win a lot of energy without extractor. But the difficulty level is good. I'll try the 2 players mode. Congrats!

dstozek says ...
Apr 29, 2013 @ 1:13pm

Very nice! The tutorial is really important and explains things smoothly.

Apr 29, 2013 @ 6:34pm

Ooh this very original idea

I can't test the multiplayer, but the single player was highly interesting! Nice work.

Tater_hater says ...
Apr 30, 2013 @ 7:50pm

This is a very trippy looking game. quite fun

Tanius says ...
May 1, 2013 @ 11:42am

it's surely minimal :D Nice idea. Not sure how to charge the bar, but the idea seems nice.

May 1, 2013 @ 11:43am

original idea. definitely needs the tutorial.

nilstastic says ...
May 1, 2013 @ 11:46am

Fun, but I didn't really get it. :)

Salamander3 says ...
May 1, 2013 @ 11:47am

Really neat idea, fitting with the theme. Interesting mechanics and simple game play, sort of a new spin on reversi. I liked it, good job. I could see this being a fairly popular android game if it was spruced up.

fullmontis says ...
May 1, 2013 @ 11:47am

Thanks for the well done tutorial or else I would have never understood how to play it. This the most original entries so far and I really like the concept.

daandruff says ...
May 1, 2013 @ 11:51am

You really got a good idea going. The tutorial was kind of hard to understand, but it got me going. After playing the first round I got it. Really fun game! :)

DaanVanYperen says ...
May 1, 2013 @ 12:44pm

I am not smart people. But I can still appreciate a game for smart people! looks interesting.

ddionisio says ...
May 1, 2013 @ 5:28pm

Wow, great take on Piet Mondrian's painting! Mad props on putting a tutorial and a competent AI!

Great game!

Also, your title is very epic! Drimonna: Heart of the Rectangle. Already it feels like there's a trilogy movie for this waiting to happen! :P

nSun says ...
May 1, 2013 @ 7:45pm

Nice gamerule. Maybe you should continue to develop this game-play (There is a great potential i think)
Good work !

PS: I'm not sure, but I believe that i read "Bleu wins"

kill0u says ...
May 1, 2013 @ 11:13pm

Nice concept :) Hard at first, but quite easy once you get it.

alwaysinbeta says ...
May 2, 2013 @ 10:29am

I like how it generates a minimalist art work but found it quite obscure, even after the tutorial. Very original.

Alphonsus says ...
May 2, 2013 @ 3:55pm

I'm not really sure if I get it, but it's a nice new gameplay and looks interesting. Great work!

axcho says ...
May 3, 2013 @ 4:02am

Ha, I won! :D I'm delighted to see such an original take on a minimal strategy game, nice work!

Benjamin says ...
May 3, 2013 @ 9:15am

Good take on the theme. Never saw a game with deploy, produce and fight system all managed by a single action : drag and drop rectangle. That's brilliant. And the victory jauge system is also neat, I think I should have use some victory zones and points but you keep your game simple by using the same power jauge for victory. With your entry this innovation category really need a 6th star :D I just regret the lack of sounds... You could have added so much with just 30 minutes on Sfxr or labchirp...

May 3, 2013 @ 6:46pm

One of the most enjoyable puzzles i've played so far.
I wish there were a better AI. But for 48 hours it's fine )

Sylvain.p says ...
May 4, 2013 @ 2:01am

It's great to be able to do a strategy game with so little.
I am really bad I've never won.

atraxgames says ...
May 4, 2013 @ 6:47pm

This is a very smart way to interpret a Mondrianish style. Compliments!

pjchardt says ...
May 6, 2013 @ 1:02am

Very interesting. I have seen a number of games that used elements of Mondrian paintings such as dividing by straight lines and solid color blocks, but none where it is intimately tied the game mechanic. I have not played Go many times, but it reminded me a bit of the battle for territory of Go.

May 7, 2013 @ 12:18am

Nice job, very elegant game design.

May 9, 2013 @ 12:30pm

Very clever, very simple, I love it. :)

Husky says ...
May 10, 2013 @ 5:13am

I didn't really get it, but it's a cool idea!
Good job!:p

lorancou says ...
May 10, 2013 @ 12:02pm

Didn't really get it either, but I played solo, maybe versus makes more sense. Misses a way to sell you masterpiece when done playing ;)

HD408 says ...
May 12, 2013 @ 9:32am

Simply amazing.

Yezu says ...
May 20, 2013 @ 1:58pm

Great work! Simple rules, a lot of strategical thinking. Just great :)

metalcan says ...
May 26, 2013 @ 7:15pm

Congrats on this super original entry. Even though they are just squares, I imagine them being armies frantically gathering resources. At first I got my ass kicked, but once I got it, the AI was fairly easy to beat. Really clever game.

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