April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by torokokill - 48 Hour Compo Entry

Balls is a puzzle game about redirecting the musical balls to their goals. Currently features 14 levels. Made in about 24 of the 48 hours of the jam. Based off the game Auditorium, I wanted to see if I could create my own game with similar mechanics while mixing the minimal theme in.

I hope you enjoy my first puzzle game mixed with programmer tier art.

Known bug: There is a physics bug that causes the balls to lose momentum while being redirected. A fix is in the works.

Downloads and Links




Nolojen says ...
Apr 29, 2013 @ 7:16pm

Having played Auditorium, I was familiar with the objective. The colors are a little dark, and a player unfamiliar with Auditorium may be confused. Otherwise, works well, nice job!

DaanVanYperen says ...
May 1, 2013 @ 1:17am


lmh says ...
May 1, 2013 @ 4:55am

Interesting. There seems to be a bug which causes blocks to sometimes not activate--in particular, the first green block on the last level and a blue block to the left of the start on a previous level were problematic. Also, the sound becomes a little cacophonous with continued play on later levels.

kyru says ...
May 2, 2013 @ 4:06am

Very neat, though it seemed to stutter a bit when moving the direction pads.

Tom 7 says ...
May 3, 2013 @ 8:01pm

This was an interesting idea. I got frustrated on the 6th level or so when I had a solution where the balls were hitting all of the squares, but the last square wasn't lighting up. Maybe a bug, maybe I just didn't understand. The sine waves have clicks at the beginnings and end, probably because you need to fade in and fade out rather than start in the middle of the waveform! Neat game, though.

swizzcheez says ...
May 13, 2013 @ 8:31pm

Nice. Needs shorter inter-level fades though.

May 14, 2013 @ 3:15am

It took me a while to realize I had to move the arrow with the mouse to get it going, but once I realized that, it was a great game, very enjoyable, way to go!

Uhfgood says ...
May 20, 2013 @ 4:53am

Excellent. Although I'm sort of stuck on i think level 4 or something.

Erunaamo says ...
May 20, 2013 @ 4:26pm

Fun puzzle concept. But I found the squares pretty hard to see and the arrows pretty hard to use. It was hard to tell how they'd work in a given position without trying it.

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