April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Minimal Mousetraps

by Johnicholas - Jam Entry

Use the fewest number of mousetraps possible to trap a mouse as it runs for a bit of tasty cheese.

Mice react to dangerous felines, and player-placed mousetraps.

Replay/restart 3 levels as many times as you like in a game to achieve the minimal amount of mousetraps required to halt the mouse - beat your own low score.

Note: You will need to download the Love engine to run this!

Downloads and Links




Meep says ...
Apr 30, 2013 @ 2:53am

Nice! :) I have a thing for games where you set things up and just watch things play out.

Ray_Mickelino says ...
Apr 30, 2013 @ 2:58am

Pretty good. I don't know what it is, but this game seems familiar, like I've played it before. Oh well. Awesome job.

vladimirdlc says ...
Apr 30, 2013 @ 3:30am

I have always been curious about Love, glad this game reminded me of it.
Interesting use of theme, I would have liked that the game had an adaptative resolution, it was a little big to my screen.

Folis says ...
Apr 30, 2013 @ 12:23pm

The game was really enjoyable, and had me thinking for a bit! (That mouse is quite clever!)

Kom says ...
May 2, 2013 @ 5:40pm

Although the gameplay is pretty nice, it would have been nice to see more levels.

May 5, 2013 @ 3:52pm

Wow nice work :D, that mouse X.X

Binary Gambit says ...
May 9, 2013 @ 8:04pm

Would be nice if the mouse ran faster, it takes an awfully long time to see the results of your work. It's not really clear to me what the cats do?

alts says ...
May 16, 2013 @ 6:54am

Interesting game. I was confused at first about how to actually play it, but with some desperate clicking I managed to figure it out. I was a bit disappointed that the lose scenario is so much more interesting that the win scenario. While I don't necessarily want to watch the mouse get mauled by the cat or caught in a trap, it'd be nice to offer some kind of "reward" to the player for having solved the puzzle. I'll be reading through the code to see how you programmed the mouse's pathfinding. Well done.

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