April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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"(What a horrible night to be a) blob" is my entry for this Ludum Dare.
It's a small action/puzzle-game. All 15 levels are beatable.
It's written in Javascript, using the Impact game engine. (http://www.impactjs.com) - this is the first game I've made with it, and I am really happy with the result. I consider this my best work.
Let me know what you think!
Downloads and Links
Ratings
![]() | Coolness | 100% |
#78 | Fun | 3.70 |
#152 | Overall | 3.67 |
#306 | Innovation | 3.44 |
#455 | Mood | 3.00 |
#477 | Graphics | 3.13 |
#496 | Humor | 2.31 |
#683 | Audio | 2.49 |
#885 | Theme | 3.19 |
Comments
I think level 8 is very hard, but i like the gameplay, would like to smooth the sounds also, it is fun :)
Great concept mate, well done!
I find the sounds scary somehow D:
This is really awesome and fun polished and well done. I also really like the particle system, will be poking around in your source code for some protips!
Very Nice! I thought I beat level 9, but I guess one little blob can't exit the level by himself?
not really sure where minimalistic comes in play, but I don't care, I love this type of platformer ;) very nice done
That is some seriously evil level design. Currently at 11 and while I can see the solution, I can't coordinate myself enough to do it :P Excellent work!
Couldn't get past the split-blob level, but it's a really good game! Congrats!
Cool game. Not new mechanic but not bad. And it need some level balance.
Great concept and fun to play. I got stuck on level 8 though.
This game is awesome :) Nearly gave up in the spike level but somehow couldn't stop playing - great work!
This was a lot of fun for sure! Level 12 was very hard, but somehow after lots of dizzy-spinning I did it! Great job, man!
Great game. Couldn't solve the level with the shooting stuff on the ceiling.
Anyways. Fluid puzzle-platformer mechanics. Sound an theme fits. Good job!
The ragequit level actually turned out to be one of the easier ones for me, but I think it's because I accidentally stumbled upon an easy solution I doubt I could easily replicate. Cool puzzle game!
Awesome Impact game! Solid mechanics, tricky but rewarding puzzles, lovely particles, etc. Congrats on a great entry!
Phew phew sounds do fit your game theme but they sound way to much, I guess.
I like the reset/new level transitions. Pretty smooth.
That could just happen auto when I die though.
Good puzzle design on there. Overall it is a good game. Couldn't get passed level 12 though
This was great. I played this for way longer than other LD26 games. Really challenging - 12 was fiendish! Well done!
Played it up to "Throwing myself around".
As it is now, it's already a very complete and good package with a good core mechanic, but it has some balancing issues. The levels seem to be a bit too reliant on precise timing. For instance, the level introducing turrets had me getting killed at the "last pixel".
The flipping also felt a bit abrupt. Since it didn't freeze the game, it felt a bit hard to tell where'd you end up/when to start moving the opposite direction.
All in all though, I think you got a very good game here. Great job, looking forward to seeing where you take it after LD. :-)
Nope, I CANNOT finish level 9. I was enjoying it, but that' got me stuck. There must be something conceptually that I'm not getting.
I quite like the graphics and sound, and in general I think the mechanics are well thought out and implemented. Except level 9.
I love gravity platformers like this! A lot of games get the mechanic figured out and don't have time for good level design. It's obvious that you nailed them both. The difficulty scaled up pretty well too. Nice work!
Really great, I somehow managed to play through it. My only major complaint is, that it's difficult to navigate when gravity switches often and fast, but when you implement a short timer that freezes the game while rotating, than this is a really great game.
Good stuff! I really liked the puzzles. The audio was a bit harsh at times, but overall very well done. Nice use of particles when stuff got shot. Fun entry! :)
I really enjoyed it, though I did eventually get stuck. It's tough! The mechanic works really well.
So frustrating! Gave up on the VVVVVV level. Cool game though.
Wow, that game was Nintendo-hard. Especially the VVVVVVV level. Well implemented, however, and many of the puzzles were clever with multiple solutions.
Pretty good! But hmmm, I was able to beat those last 2 levels without going what looks like the intended path was. I think you accidentally made the last two levels easier than you planned.
I wonder what that QR code is all about!
This is fantastic, solid mechanics and full points for innovation and fun, great platforming puzzles, I would love to see this expanded at some point, the mechanics definitely have loads of potential.
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Excellent platformer!
I like how the levels get more and more complex, and introduce concepts one at a time.