April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by joshimoo - Jam Entry

Warning this game does not have an ending or start.
Spent to much time on systems and not enough on the actual game.

On the other hand this will allow me to continue development of this project further.

Things that are coded but not in the game:
- Stations
- Economy (Money, Minerals, XP)
- Buy able Ships/Weapons/Thrusters.
- More AI Behaviors

Things that I did not finish in time:
- Different Projectiles: Missiles/Bombs/Mines/Rail
- Different Ships: Mining/Trading Ships
- More Factions (Currently only None/Enemy/Player
- Creating an actual Game =)

Downloads and Links




Travis Irby says ...
Apr 30, 2013 @ 8:18am

Nice work joshimoo! Graphics are very slick, I enjoyed zooming around :)

Dabuuker says ...
Apr 30, 2013 @ 11:45am

I liked it. The controls feel good (turning speed a little too low for my taste) and the sense of speed is very enjoyable.

CrazyGage says ...
May 11, 2013 @ 8:56pm

very neat little shooter. It felt "right" for the movement and turn radius mechanics.

lorancou says ...
May 11, 2013 @ 9:31pm

The controls are right, but the camera should target the front of the ship, not the rear. And yes, this is not a game yet :)

Jyrkface says ...
May 12, 2013 @ 12:02am

Can't wait to see what you make with this! Seems like a strong start!

May 12, 2013 @ 9:52am

it would have been nice to have a more distant camera in order to see more of what's happening in the game. The game doesn't really fit with the theme though :(

hgouveia says ...
May 20, 2013 @ 12:54pm

Cool game, but very hard to hit someone xD, i guess that was the intention

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