April 26th-29th 2013 :: Theme: Minimalism
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
Minimum Frictionby pvwradtke - 48 Hour Compo Entry
A minimalist platform game, without platforms.
To control the game, use the space key. To quit the game, press ESC. Any key to skip the splash/credits screens.
- Windows instructions: extract the zip file somewhere before playing. Running the game creates a file, which fails if running from within the zip file.
- Linux: compile from source using g++ 4.3 or higher. Depends on SFML 2 RC and C++0X.
- MacOS X: I don't have a Mac, but thanks to Thiago Alves, now there's a MacOS X binary version. Some reports are that you need the SFML 2.0 package installed. Try downloading it from http://www.sfml-dev.org/download/sfml/2.0/ (sorry for the extra work).
Updates after initial submission:
1 - splash and credits are skipped with any key (a typo).
2 - clock font was slightly increased for better visibility on smaller screens (another typo)
3 - Added a MacOS X port.
All game features remains the same.
Downloads and Links
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.