April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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In Mini Hero we tell the journey of the little boy Ted, trying to make his world better with your imagination, and to tell this history we're using text and puzzles.
Each piece reverses the neighbors in a different way.
-Red changes the Horizontal
-Green changes the Vertical
-Yellow changes the Diagonal
-Blue changes the Cross
Most of the levels you have to complete the board, make all pieces in color, but some you have to left some pieces without pressing. You can check the Help to see with pieces is.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#56 | Overall(Jam) | 3.74 |
#103 | Fun(Jam) | 3.39 |
#110 | Theme(Jam) | 3.73 |
#140 | Graphics(Jam) | 3.71 |
#143 | Innovation(Jam) | 3.37 |
#146 | Mood(Jam) | 3.38 |
#163 | Audio(Jam) | 3.30 |
#278 | Humor(Jam) | 2.11 |
Comments
I wish the sound effects were atonal. They really disrupt the music.
That was pretty cool, but the difficulty was pretty low for the first few and then almost impossible... for me at least.
Wow really polished. 3 level was actually quite tricky but this seemed like a finished product. Nice work!
Amazing polish, interesting puzzle mechanics, Pachelbel. What's not to love? 5/5 <3
Thank you for creating this game, i loved the char being turned into a mage hero :)
Amazing. This is reminiscent of something Cipher Prime would release.
Really great game. Good entry in the puzzle genre. Good choice of music.
I love these kind of games. Really good clicking you have going on here. The off keys just hurt my ears but who the hell cares :)
Puzzle mechanics are interesting and the graphics are minimalist, good job!
Nice gameplay and very well polished.
It caught me out when the puzzle didn't involved filling the entire board, could do with an indication at the start of each level to show what you're aiming for.
Looks fantastic. I found it really hard to begin with, then realised I wanted to have the squares all full, not all empty :p
Simple to play really, but I had (on Hard) to surrender at the Wizzard level. Apropos levels, it's rare they have a story, or live and breath a story like yours do, big plus for that.
Well polished puzzler and I was absolutely sure you have an iOS and Android port in the making already but then I saw it's flash. Let me know if you need a tiled-block-engine thingy for CoronaSDK, I got one that would be a perfect start for you.
@ananasblau Do you tried the hard level? Hehehehe. We're thinking to port to mobile, but we're trying to use flash to port.
Thanks everybody for the replies. We apreciate it.
Really great puzzle game! Nice story and well designed levels.
The minimal graphic is really effective.
These types of puzzle games aren't my cup of tea, but I completely recognize how well done this game is. Keep up the good work!
Nicely made, i understood the story completely. But your sounds + audio don't mix.
At first I thought the music was full of wrong notes, but those turned out to be the sound effects.
Thanks for your comment on my entry.
Well about the sounds... it's just that we wanted to use "funky" sounds... but yeah it received a lot of complaints.
On the future versions all the audio will be revised ^ ^
I'm accepting suggestions, you think 8-bit sounds would fit it better?
PS: I'm still to play your entry, i will do it as soon as possible :)
Whoa. I like your entry.
There's harmony everywhere!
It's so cool.
I'd enjoy to keep hearing your tips on how to improve my entry ^_^
Man, this is an awesome game. Very polished, stuck to the theme. Even had a story behind it. Way to go!
Very nicely polished. I wish the sound effects meshed more with the music. Also, I was never sure what constituted as a 'solution.' Sometimes, things wouldn't be filled in and it would work. Others, you had to fill in the whole thing. I would make with winning condition a little more clear.
It's hard because your game is really good but when you play the second piano destroy the canon in C beauty.
Nice entry, finally a game that's playable on the web :D ;)
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Very nice. I love puzzle games.
Unfortunately, I've had it lock up a couple times. Once, it refused to show the second board at all. The next, it didn't recognize the solution as being finished. I didn't take off points for that, of course, it was just disappointing not to be able to finish the story.