April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by Zemmi - 48 Hour Compo Entry

Everyone is flocking to the island of Togglio for vacation. Help the visitors enjoy their stay by escorting them safely to the bottomless pit of joy.

Click, Drag, and Release
M = Mute
P = Pause
R = Restart

FlashPunk, FlashDevelop, BFXR, and Paint.NET

Downloads and Links




Loren says ...
Apr 29, 2013 @ 4:24am

very cool, I really liked the color mechanic

syawqy says ...
Apr 29, 2013 @ 5:32am

confused at first
kinda hard for me
but good concept

timtipgames says ...
Apr 29, 2013 @ 5:15pm

Funny, simple, clever , minimal. Very good title.

glbs says ...
Apr 29, 2013 @ 5:17pm

Nice! I was a bit lost at first but after a few attemps I got it

ilovepixel says ...
Apr 29, 2013 @ 5:17pm

I didn't understand what I had to do at first. I actually thought I had to kill the things incoming. After I read the instructions I was like "OOOH now this is fun". I liked it, very tricky at some points.

infernet89 says ...
Apr 29, 2013 @ 5:18pm

Nice concept, it's hard to understand what's going on..

tcstyle says ...
Apr 29, 2013 @ 5:18pm

Very interesting mechanic. Works very well. The game feels quite complete (and minimal in its appearance ;) ). Good work.

igrowbeards says ...
Apr 29, 2013 @ 5:19pm

I really liked this. Nice retro aesthetic that was consistent through gameplay, graphics, and audio. Very good job!

HelkeGames says ...
Apr 29, 2013 @ 5:20pm

Very cool game, i liked the mood :)

mrexcessive says ...
Apr 29, 2013 @ 5:27pm

Got the idea after a few tries... Reasonable fun luring them in... gets quite manic! Good job

Alink says ...
Apr 29, 2013 @ 5:30pm

Quite confusing at first. I finally understood but maybe the description should explain it a bit more.

But interesting and innovative concept, even if it quickly becomes hard.

Alink says ...
Apr 29, 2013 @ 5:32pm

Quite confusing at first. I finally understood how to play, but maybe the description could help a bit more.

But interesting and innovative concept, even if it quickly becomes hard.

JohnnySix says ...
Apr 29, 2013 @ 11:28pm

Frustratingly addictive, and appeals to the OCD in us all.

rezoner says ...
Apr 30, 2013 @ 9:18am

Hahaha, I laughed. Nice concept to be improved with more things like labyrinths and traps.

DST says ...
Apr 30, 2013 @ 11:54am

Awesome stuff with the colors!

Casino Jack says ...
Apr 30, 2013 @ 6:56pm

A nicely original mechanic, once I understood what I was supposed to be doing :)

jadedghost2 says ...
Apr 30, 2013 @ 7:49pm

Awesome game, fun and challenging. Good use of the color mechanic!

Nolojen says ...
May 1, 2013 @ 1:10am

Deceptively challenging, Really like the font, animations, and sound. Good work

LoneStranger says ...
May 1, 2013 @ 2:50am

Tough to understand at first, then I couldn't quite get the knack for where to drag to get it exactly as I wanted it.

SaintHeiser says ...
May 3, 2013 @ 5:45am

Pretty well! Very addictive game, man.
I like how they fall inещ the pit ^_^

Prelucid says ...
May 4, 2013 @ 6:06pm

Can't figure it out. No idea what the difference between the colors are, they seemed to die either way.

TheColorMan says ...
May 6, 2013 @ 1:47pm

A little hard to figure out at first but still fit the theme well

numpad says ...
May 9, 2013 @ 9:17pm

Awesome! Really awesome idea. Graphics were cool, too.
Great job!

MrShoestore says ...
May 10, 2013 @ 2:15am

I think this is a great mechanic. If one could figure out a way to play this game using like a trackball, it could be an awesome retro arcade machine.

euwaku says ...
May 10, 2013 @ 6:09am

Simple but efficient! Tbh I still had to die a few times before seeing the link between the little guys and the color.

Jod says ...
May 10, 2013 @ 3:54pm

A slow start but eventually it gets cool. Would have benefited from slightly faster gameplay in the beginning, the first few levels were a bit too easy. Also, maybe making each side of the island switch colours seperately? Enjoyed it!

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