April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by thristhart - 48 Hour Compo Entry

Hello all! With Cress I strove for minimalism in gameplay, graphics, and amount of fun. I call it Cress because if chess is a full meal, cress is just a seasoning.

This game is a TWO-PLAYER MULTIPLAYER BOARDGAME! I highly recommend you play with a friend who you can talk to with your voice (either VOIP, or in person) but feel free to use the built-in chat system if you can't.

Please refer to the Help link for instructions. Once you've created a game, copy the link so you can give it to your friend.

Downloads and Links




Super Hamster says ...
Apr 29, 2013 @ 3:57am

I don't know if something is up with my computer, or if I'm supposed to wait for someone else to play but when I play, afterwards, I can't make a move and neither does white.

Kom says ...
Apr 29, 2013 @ 5:26am

Simplistic, reasonably streamlined, seems to work well when I let someone else join. Figures that there wouldn't be people waiting around in the lobby at the time, but I managed to test it a little with a friend. It's nice to see people doing multiplayer games.

thristhart says ...
Apr 29, 2013 @ 5:29am

The idea is that it's a multiplayer game - for best results, find a friend to play the game with. AI wasn't in the budget, unfortunately! :D

If you want to try it by yourself, or with a friend on the same computer, copy the link once you've made the game and open it again in a separate window.

fueelin says ...
Apr 29, 2013 @ 5:31am

Pretty interesting but couldn't figure out how to get much done.

guestcheap says ...
Apr 29, 2013 @ 7:42am

very ambitious for a Ludum Dare, but I found the gameplay to be very confusing

gilmore606 says ...
Apr 29, 2013 @ 9:54pm

CRESCENT FRESH. This is goddamn genius, did you invent these mechanics? I would play the hell out of this, I just started to understand the tactics toward the end of my first game. There is at least one bug; at one point I capped a piece and both mine AND his returned to the start. But wow.

littleball says ...
Apr 29, 2013 @ 9:55pm

A little buggy, but I guess that's what you get with multi-player in 48 hours.

With a little animation and sound this could be great. You should keep working on it after the comp!

Ray_Mickelino says ...
Apr 29, 2013 @ 10:10pm

Interesting game. At first I didn't understand that it was multiplayer. You might want to mention that in the instructions. Good game, though.

thristhart says ...
Apr 30, 2013 @ 6:26pm

@gilmore606 Wow, thanks for the compliments! Yes, I invented the mechanics (although I would argue that they are simple enough that I couldn't have been the first).

Gotta admit, I have no idea how that bug could have happened; shouldn't be possible! Ah well.

gmaker says ...
May 1, 2013 @ 6:32pm

not bad

AaronYip says ...
May 2, 2013 @ 8:45pm

The rules looked intriguing enough for me to wish that I had someone to play with. Seems to come with the territory of multiplayer games. :( Please make a post-comp version with a simple AI? :3

Hegemege says ...
May 3, 2013 @ 10:42am

Interesting! As a chess player myself, I appreciate people who make similar games with new mechanics. A simple AI would've been so good for the game.

brookman32k says ...
May 3, 2013 @ 10:48am

An AI would have been nice, as I could only test it with two browser windows open ;) The game fits the theme nicely and your game looks in general very simple but good. Sound would have been nice.

thristhart says ...
May 4, 2013 @ 9:56pm

Just changed the Source link, as I've moved the Github repo from cress to cress-ludumdare, in anticipation of using cress for my post-compo work on it (including AI!)

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