April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Minimalist is the word. A very short 'Twine' piece.
Some background:
Excuses - pressed for time by life. Health crisis. Emergency Operation. Illeostomy. Renal Failure. Diagnosis: Aggressive Crohn's disease. Home from hospital Friday night.
Wanted desperately to submit something... but left it too late so it's become a Jam entry.
Downloads and Links
Ratings
![]() | Coolness | 98% |
#79 | Theme(Jam) | 3.85 |
#91 | Mood(Jam) | 3.57 |
#334 | Humor(Jam) | 1.91 |
#337 | Overall(Jam) | 2.95 |
#352 | Fun(Jam) | 2.70 |
#387 | Innovation(Jam) | 2.59 |
#467 | Audio(Jam) | 1.20 |
#544 | Graphics(Jam) | 1.87 |
Comments
I liked it. The tone and mood were established and maintained throughout every new piece of information the game offered me. For a text-only game that's pretty much the most I would want out of it.
That said, I don't think that minimalist is the word. That's just my perception and I'm sure others will feel differently but to me the descriptions were vivid and image-conjuring enough to be considered not minimalist.
Cheers for the positive feedback!
Excuses - pressed for time by life. Health crisis. Emergency Operation. Illeostomy. Renal Failure. Diagnosis: Aggressive Crohn's disease. Home from hospital Friday night.
Wanted desperately to submit something... but left it too late so it's become a Jam entry.
A little short, but very cool. I'd like to see lengthen the story.
Perfect amount of description to engage your brain. It fit the theme very well.
I liked how, through exploring such actions and reading such descriptions, that I actively inferred my own imagination as a driving force behing the game. It acts almost like an soothing stimulant. I somehow really like the raw simplicity of the game. It just seems calming.
Plus I should probably make mention of the polish you included, as your game featured an appropriately dreamy text fade transition between the different stages of the game.
And wow, the loading time was phenomenally quick! ;P
oh I've played so many boring Twine games, but this one is actually fun to play (and to read). Even if it gives me the creeps... I also made my game because of a health crisis. very interesting to see how completely different we cope with it... but well, we also have completely different diseases.
very nice text adventure, dude, ...and get well soon!
It was like a framework of a story, interesting that you fill in the details yourself. Great use of the theme
Great mood, the game made me really curious. It could have been a bit longer though
Hmm! Nice use of theme. Source link seems to be broken.
Wow, I am positively surprised. The short sentences made my imagination run wild and create a very atmospheric experience.
I you want to add something, I'd suggest a soundtrack.
I enjoyed it. I guess it's a proof of how little you actually need to create an immersive story.
The brief descriptions informed and interested me. If you continue to develop this, I'd be curious about how to explore the backstory that got the protagonist in the initial condition, and revealing traits of the personality and relationships of the protagonist.
This is a very good minimalistic Twine game. Chilling and fairly original plot (at least in this particular medium), good writing, the right amount of branching. I enjoyed it a lot.
And I hope you're doing all right.
This was a bit too cryptic to my taste. While I think the main idea is clear, there's just too much information not shared. Maybe some sort of prologue and/or epilogue could work.
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The very essence of simplicity. I enjoyed the little story, though, and replayed it to try out different paths. Was fun trying to infer the situation from the minimal descriptions. Good job!