April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Unst is a game about moving things forwards by clicking on them until they form rectangles or go away. That's all there is to it.
(I guess you can press 'r' to restart too. Hopefully that doesn't make it too complicated to be minimalist. Strictly speaking, you don't ever *need* to press it, so it *could* be removed)
Downloads and Links
Ratings
#76 | Fun | 3.71 |
#119 | Innovation | 3.77 |
#127 | Overall | 3.71 |
#198 | Theme | 3.94 |
#318 | Audio | 3.10 |
#496 | Humor | 2.31 |
#554 | Graphics | 3.03 |
#668 | Mood | 2.76 |
#1316 | Coolness | 47% |
Comments
This is a wonderful example of a simple puzzle mechanic taken to a point where I'm really bad at it. Good work! I love the music!
Brilliant simple, dare I say minimal, rules that generate complex and mentally challenging gameplay.
Nice concept! It's very well implemented, although the difficulty curve goes sky high on "The Chosen One" lol!
Nice puzzler. Actually, this is pretty hard and I actually failed in the 3rd or 4th level. However, there is no "quite" or "reset" button built in (or none evident).
I like games that teach game-play simply and gradually, and this is definitely that.
This is a good puzzle game, very simple but difficult, I was stucked on "Tetris" ;)
Pretty cool. Gets really hard really fast though. Couldn't get through "finale".
Although the music was a little repetitive, the rest of the game was great.
I'm stuck at "Tetris". The difficulty ramp is very high, the game becomes way more difficult at "The chosen one". But it made me think a lot : I liked the challenge. You managed to make an interesting puzzle game with a good looking aspect and fitting music (tho a bit repetitive after 10mn, but that's bearable). Extremely simple yet deep. Congrats !
Very nice designed puzzle game! One more to my favorite puzzle collection!
loved it, it also has some really great music
the puzzles are amazing and I think I've never seen this concept before - huge kudos
well done :D
OMG, I made it! Finally, "The chosen" one was the only one which I couldn't solve by thinking, I just tried randomly until the solution was there. Also implementing a "M" button, like in "mute" would have been great.
The difficulty quickly went from "Ah, it's simple" to "OMG too hard!" The level design was excellent until the end.
YEAY, finished. It was hard. But i loved it :) Really :) Great Job!
Found it through the 10s compilation project and this was a rare example of a game that I couldn't imagine how to play by the sheer looks of it. Good stuff. It's a nice puzzle, though the difficulty escalates quickly and the lack of undo button (combined with slow animations) make the mistakes time consuming. I managed to get to the tetris level, solved it after some time and then called it enough. But it was fun!
Good job!
Wow, nicely done! Those are some fiendish puzzles. Reminds me of the Klotski/SameGame style of puzzles. That last level took some clever movement to solve. I felt like I was thinking sideways and relying on intuition.
Found through the 10s video.
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good job brandt