April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Shape of shades

by allinlabs - 48 Hour Compo Entry

Abstract game where you use shadows to orient yourself and go through walls to escape enemies.

WASD / AZSD / arrow keys to move.
<Space> to go through walls.

Find every keys (blue rectangles) and go to the exit (purple rectangle) to complete each levels.
Avoid turret's bullets (orange rectangle) and enemies rushing at you (white rectangle).

Tools used : Haxe, HaxePunk, Circuli for sounds, Gimp, FlashDevelop


Changelog of the enhanced version

* Added HelpText, changed font, improved screens with text
* Add a margin to the screen for the player, so we are sure he don't go out of the boundaries
* Particles for the player, EmitterEntity added
* Make the enemies less dumb
* Added diamond shapes for keys
* Changed graphics of bullet, exit, key, monster
* Changed Visibility : allow maps to be a rectangle and not only a square
* Added BorderLimit
* Turrets doesn't need to be visible
* Speed up Bullet creation by using recycling
* Fix the frame-drop issue by lowering frameRate

Downloads and Links




Aquatic Games says ...
Apr 29, 2013 @ 10:48am

Wow, that was... psychedelic? Great game, the mood is quite mysterious, gameplay seems simple at the beginning but gets real funny when you figure what you can do with this going through walls functionality. Love the different colours. Terrific! 5/5 overall.

Skywilly says ...
Apr 29, 2013 @ 11:22am

Great concept, really beautiful ;)

FredericRP says ...
Apr 29, 2013 @ 11:56am

Quite hard to understand at first, but then it's a great concept ! GG

mkpictures says ...
Apr 29, 2013 @ 12:37pm

Beautiful game! I really liked the concept, the music is simple but immersive. Well done!

dray says ...
Apr 29, 2013 @ 12:58pm

Great idea, i really like to be able to go through wall, it's a very clever thing for avoiding the bullets and enemy.

jerombd says ...
Apr 29, 2013 @ 1:25pm

Original concept with great visuals, andhe ominous music is a nice touch!
But sometimes, the white rectangle is barely visible (white light too bright, stripes, etc.)

Apr 29, 2013 @ 3:11pm

Very nice.

Apr 29, 2013 @ 3:30pm

Nice mechanic! I haven't seen anything like that before

Colisan says ...
Apr 29, 2013 @ 4:23pm

Innovative, fun to play and the music does make a good ambiance... Congratulations :D

TheSnide says ...
Apr 29, 2013 @ 4:34pm

Nice & quite innovative !

McFunkypants says ...
Apr 29, 2013 @ 9:34pm

I love the use of raycasted light. Cool game, original and creepy!

aduros says ...
Apr 29, 2013 @ 9:45pm

Nice effects, great atmosphere.

GameNacho says ...
Apr 30, 2013 @ 1:25am

Good presentation and great unique mechanic, great game!

Adbook says ...
Apr 30, 2013 @ 10:20am

This game is just awesome !

Clavus says ...
Apr 30, 2013 @ 2:47pm

Could've used a little explanation in the beginning, but once I got what was going on it was quite an entertaining little game. Nice graphical style too.

pentaphobe says ...
May 1, 2013 @ 4:23pm

Fucking. awesome.

Brilliant idea and execution. You get all my stars!

ddionisio says ...
May 1, 2013 @ 5:12pm

Great visuals and ambiance, I was tripping out! I love the effects and how they cycle between colors smoothly. I felt compelled to play through it.

Not sure spacebar is really needed though, might have been better to just automatically enter the next room?

May 2, 2013 @ 6:13pm

Oddly enough the raytracing-effect could either be some kind of lighting (if it depends on the player position) or a 3D effect for walls that are pretty high (if it depends on the camera position). Since the camera is bound to the player however, it's impossible to know which of the two things it is. If you know what I mean. Just thought that was an interesting find.. :D

Lythom says ...
May 2, 2013 @ 9:06pm

Excellent ! The best notes I gave so far. Still, here's some feedback.
What I loved :
- atmosphere
- artistic approach / theme relation
- game design/level design (the feeling your a ghost and can escape everywhere)
What imo could be improved :
- music (get annoying after some time)
- controlled element size (even if centered, it's eye destroyer)
- end / collectable color (blue and violet are hard to distinguish)

Excellent overall, thanks for the game !

Sestren says ...
May 4, 2013 @ 1:30am

I wanted to keep playing, but by the time I was several levels in, my framerate was unplayably low. I really liked the mechanic, the sound, and the colors, though.

DST says ...
May 5, 2013 @ 12:14pm

Great mod! Beautiful game! Strange and interesting mechanic!

EatenAlive3 says ...
May 5, 2013 @ 2:08pm

Amazing. The graphics were very interesting in the fact that eventually, I felt like I was playing top-down in a 3d environment...

They did have some glitches at times, but it was great.

caranha says ...
May 5, 2013 @ 2:19pm

That is pretty neat. I liked thinking about where the hidden areas where, and "my face when" I figured out I could use the small blocks to kill the big ones :-)

There are a few graphical glitches that you might want to look into - I found a few "outside" areas that were rendered as "inside" if you looked at them the right way.

Cheers, and thanks for the game! I went all the way to the end.

GranaDa says ...
May 7, 2013 @ 12:03pm

Nice take on the theme. Graphics and audio are great. Good job!

gmaker says ...
May 9, 2013 @ 4:53am

really fun game!

tcstyle says ...
May 9, 2013 @ 8:27pm

Really unique game. Great mood and concept. Maybe the player's square (or the whole presentation) is a tad too small. Everything else is great.

someone says ...
May 10, 2013 @ 5:16pm

Nice concept.
The keys looked virtually the same as the exit on some levels and I think the player was a bit small. Also the raycast light seemed to be a bit buggy in some places.
Great job though.

euwaku says ...
May 11, 2013 @ 7:12pm

It was hard to figure out what to do without any instruction. Also, you don't always know which wall can be traversed or not.
Overall, the game has amazing visual effects and fits the theme perfectly. Great job!

Sylvain.p says ...
May 13, 2013 @ 8:42pm

Waow, nice graphics. It make me think about Monaco with very better aesthetic, and the gameplay is innovative too. Good job.

kill0u says ...
May 13, 2013 @ 10:55pm

Nice game :)

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