April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Tower Defense game with novel aiming mechanism; defend minimalism from the forces of chaos.
Programmed by Ryan Hill, art and music by Anand Friesen.
Downloads and Links
Ratings
![]() | Coolness | 68% |
#21 | Innovation(Jam) | 4.00 |
#119 | Fun(Jam) | 3.32 |
#132 | Overall(Jam) | 3.50 |
#143 | Mood(Jam) | 3.39 |
#144 | Humor(Jam) | 2.74 |
#191 | Theme(Jam) | 3.51 |
#200 | Audio(Jam) | 3.14 |
#235 | Graphics(Jam) | 3.35 |
Comments
this is really cool. I love the enemy designs and the approach to aiming/shooting. Maybe I just didn't play it long enough, but I kind wish there was more of this, it's a awesome concept warranting more fleshing out
Great aiming concept, the art was alright, but I feel too detailed. The change of pace was a bit slow, and seemed difficult in an unfair way because I didn't really waste any of my laserbeam things, but still lots got past me.
Wow, how cool is that? What a fantastic idea! I also like the contrast of order/minimalism on the player's side and these strange heads on the enemy's side - which is especially visible when one of the player's dots get eaten. It seems so simple (and slightly boring) from the screenshot, but it's really great! Nice, nice, very very very nice! :-)
Really intriguing, interesting idea with the aiming and I loved the boss. Cool monster design, as well! Good job!
At first I was like "What the hell is this", then when I got the aiming, I really really liked this. I thought you did a great job interpreting the theme. I hope you keep working on this!
Nice art and audio, and the take on tower defense is interesting, but it didn't seem balanced very well; at times, I wasn't doing anything and at others I was getting overwhelmed with no recourse.
Interesting idea, I have never seen anything like this and it was interesting figuring out the strategy of how to win.
Nice aiming mechanic, art, and audio! It would be nice to have an easier way to recover and some way to track score, but otherwise this is a unique entry that matches well to the theme.
wow. just wow. great game. with a bit more content could be a perfect time-killer.
Really clever gameplay, and cool contrasting art styles: In my view, an unexpected but satisfying use of the theme. Kinda too hard: couldn't survive long. Polished sound. For some reason I really like the particle effect you use for beam weapon damage.
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Very cool aiming idea. The creatures remind me of a Mayan codex.