April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Bring back order! Those pesky shapes are loose again. Use you character to bring them back to the Hyportee, where they will be assimilated in the name of order.
Objective:
The number of shapes of each type that you have to bring back to the Hyportee is indicated in the top part of the screen. When you have connected enough shapes you can go to the exit indicated by the arrow and go to a new room. Avoid the triangles. Triangles are bad for your health. Find out how the other shapes work.
Controls:
Use mouse to move
Scroll Wheel to zoom
R to go back to the main menu
TAB to switch between mouse and keyboard controls
When using keyboard controls you can move with WASD or arrows
P takes a screenshot (only works in native versions, not in the web version)
Made by: Dorian Bucur and Gianluca Bardaro. Music by Gabriele Civitarese
Downloads and Links
Ratings
![]() | Coolness | 100% |
#85 | Innovation(Jam) | 3.57 |
#111 | Theme(Jam) | 3.72 |
#142 | Fun(Jam) | 3.26 |
#156 | Overall(Jam) | 3.44 |
#157 | Audio(Jam) | 3.31 |
#259 | Humor(Jam) | 2.21 |
#268 | Mood(Jam) | 2.96 |
#269 | Graphics(Jam) | 3.20 |
Comments
So I got completely surrounded by shapes. I felt very loved, but I don't think I could get out. Nice job guys!
Took me a while to figure out what to do and what the shapes did. After I got the hang of it, it was pretty interesting. Although sometimes I got stuck inside the shape I was forming. Good job.
On later levels that have lots of shapes in it, it's really easy to get surrounded by them, and hence unable to reach the exit, but other than that I really enjoyed your game! :)
Neigh, the pentagons are actually there to make you feel loved. They're called Huggers inside the code.
We would have liked to calibrate the difficulty and learning curve better but we ran out of time.
Very nice, good music, but pushing the things can get a bit tedious as the movement is a bit slow. Also I got stuck inside a blob and there was no way to free myself from it.
There's a problem with the mouse wheel (under Linux), rolling it makes the level *very* small really quick and there's no way to get it back.
Pretty cool, I liked how I could use the attached shapes as a shield against the evil triangles.
Nice physic game. The game have a good style, the intro and level zoom transition is nice. The problem is the informations on screens, they're big, make the game read difficult and ruins the mood. Not knowing which block type is left is fine, and even the energy could be represented by something more simple like ship color or red flash when under 20%. This graphics style work best with minimalist interface. Another problem is the fact that you can be stuck into the square. I died most of the time of this rather than 0 life, and I was pretty surprised the first time I saw the gameover screen on my 4th play :) I dont have a good solution for this maybe allowing random teleport on one key, but it could b use to avoid red triangle. Not if it cost life. Yeah some kind of self blast costing energy would avoid the player to be stuck without ruining the gamebalance.
First time I collected all the objects on level 1...was having fun steering. Web (Chrome) version working well. Would be nice to have mouse captured in window. Maybe need some simpler levels at start to get hooked.
Thanks for the feedback everyone! Benjamin, I agree that the interface is very bad, it's because we didn't have time left to work on it. We are working on a postludum version where we'll solve this, and the other common problems like getting stuck and the steep learning curve.
Ahh, the music is so awesome!!
The game was fun to play, but eventually I got cornered by tons of red triangles...and that was the end of it. xD
Once you understand, it's a really good game, well designed, with great graphics.
I wasn't sure what to do at first, but after I re-read the instructions I got it! Fun game! Lovely graphics and the music fit the mood perfectly. Good job.
Nice entry, I like how different shapes have different behaviors :D
Cool idea, nice music/look, sometimes though the player or the goal can get stuck in the center of the blob not sure if that's intentional but during either of those I was unable to progress.
I realy like how this game came out. Nice idea, althought I don't like how everyone uses this minimalistic thing with the rectangles and colors. However I somewhat liked it in your game. Some advices are to add anti-aliasing(in the unity quality settings if I remember correctly). Another small thing is you probably have to tweak the yellow circles a bit and not to runs so fast. Overall good game I really enjoyed it!
Neat little game with some really polished aesthetics. Playing it gives you a warm feeling from inside! :)
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I REALLY enjoyed this game! very nice mechanics, a little bit hard in the first time but by playing more you get the hang of it, great game!