April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by petrocket - 48 Hour Compo Entry

This game involves the user moving a ball up through a cube maze of sorts.

1. Unzip the petrocketld26.zip
2. Run petrocketld26/bin/release/PETROCKET_LUDUM_DARE_26.exe

1. unzip puzzlecube.app.zip
2. Double-click puzzlecube.app

1. Press SPACEBAR to start
2. WASD moves the the ball and SPACEBAR makes the ball tunnel through the cube
3. LEFT / RIGHT ARROWS rotate the row of the giant cube, but they don't move the player with it (bug).

Things that didn't happen due to time
- audio
- cube graphics
- rotating each row of the level (ala rubicks cube)
- player sphere graphics
- gui/menu
- bigger levels & multiple levels

LIVE STREAM OF THIS UP AT: http://twitch.tv/petrocket

Downloads and Links




errorage says ...
Apr 29, 2013 @ 7:00pm

MSVCP100D.dll is not found on this computer. According to a post on msdn, the dll is a part of visual studio but is not in the redistributable package. In the toolbars at the top of the screen in visual studio, you need to change "Debug" to "Release", which will create a releas-ready version to petrocketld26/bin/release

petrocket says ...
Apr 30, 2013 @ 2:00pm

Doh, OK i'll see if i can fix that, I was in a time crunch and the release mode had bugs so i just released the debug version

dapierce says ...
May 1, 2013 @ 12:47am

Interesting concept and great visual style! The lack of camera or ball motion made it a bit disorienting, but this has a great idea behind it--I especially like how the camera tilts away when you reach an edge and gives you a larger view of the cube so you can see what's ahead.

petrocket says ...
May 1, 2013 @ 3:50pm

Thanks! I fixed the DLL bug by fixing the release version and replaced the zip file. Now you have to run the .exe in the release folder instead of the debug folder (which doesn't exist anymore).

IceCliff says ...
May 1, 2013 @ 4:08pm

Tried it a few days ago, was sad that the game had an issue. Glad to see it's fixed! :)

kreischweide says ...
May 1, 2013 @ 6:40pm

Idea is great and style went into a lovely direction but I hoped that you got a bit more done due to all things dropped. I guess all the moving around mechanic can get quite difficult once you need to respect to player position and so on :)

One thing I noticed in the first seconds is that you cant move around the bottom or top of the cube, which would be even more nice.

May 1, 2013 @ 10:20pm

Very lovely style.

Tanius says ...
May 3, 2013 @ 9:48am

The concept is nice, i think it needs more lights and shadows to have a full idea of where is the ball at the moment. Good style.

intripoon says ...
May 3, 2013 @ 10:20am

Great game idea. Sadly there is only one short level. Nice to see someone using Ogre3D for ld ;)

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