April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by drilltail - 48 Hour Compo Entry

Play an 15 second level that becomes increasingly complex nine times.

For each run, your actions are recorded, and then automatically played on top of your new actions in future runs.

I didn't manage my time very well, so a lot of things are left unclear:
- Only things that are red are important in the current layer; you can ignore everything else
- In Layer 6, you want to be swapped (your circle is red) when you are shooting a red triangle, and not swapped otherwise.
- If it's too hard to hit a switch in Layer 9, try pressing a bit earlier than usual.

Downloads and Links




DaanVanYperen says ...
May 1, 2013 @ 12:47am

so faast. have mercy! ._.

Tyro says ...
May 1, 2013 @ 10:33pm

The concept was great! On stage 3, are the positions of the red blocks randomly generated? I tried it after exiting the game once and they appeared in separate locations. The reason I ask is because sometimes I'd fly into them without any time to attack due to the automatic jumping mechanic.

drilltail says ...
May 2, 2013 @ 3:36am

They are indeed randomly generated; all of the level content is generated as you play, based on your actions in the earlier layers. It tries to always place them where they can be hit, but sometimes it might place one in a really inconvenient spot.

Jorjon says ...
May 3, 2013 @ 8:09am

I got stuck at layer 6. I really liked the concept of managing only one part of the controls. You should explore it more and make a full game with that. I would totally buy.

May 4, 2013 @ 7:08pm

Fun idea!

Jellycakes says ...
May 11, 2013 @ 2:59am

Was really fast paced! I liked it! At first I had no idea the character started automatically doing past stuff so I was stuck for a while but in the end it made for a really cool game. Nice job!

Xanjos says ...
May 11, 2013 @ 11:21am

The layers mechanic was really awesome.

Symmeteer says ...
May 15, 2013 @ 5:59pm

That was really cool! I liked the 1-key control. Layer 9 was pretty hard. On the other layers, for some reason it seemed to get easier near the end of the layer.

GaTechGrad says ...
May 16, 2013 @ 3:08am

Neat game and nice layering concept. I wasn't expecting much after playing through layer 1, then I was pleasantly surprised. Layer 9 was tough, but I eventually managed to complete it.

kyyninen says ...
May 16, 2013 @ 8:10am

Level 9 is murder.

Nsmurf says ...
May 18, 2013 @ 5:17am

Amazing job on this one!
I love how all of the things you've done in the past stack up and make it damn near impossible to focus.

Great game!

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