April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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The Last Tower

by MagiMaster - 48 Hour Compo Entry

One tower versus one evolving enemy. Survive as long as possible.

Click on the bridges to attempt to destroy them. Click elsewhere to target the enemy again.

Downloads and Links




rujo says ...
Apr 29, 2013 @ 10:13am

simple tower game, nice entry though

ndssia says ...
Apr 29, 2013 @ 11:16am

Needs more enemies!

Good effort though mate!

Ditto says ...
Apr 29, 2013 @ 11:21am

a bit slow perhaps, but interesting idea and great minimalism!

Winterblood says ...
Apr 29, 2013 @ 11:44am

Nice reduction to basics, but needs balancing - I survived 124 rounds on my first go, took over half an hour :) Difficulty should ramp up faster IMHO. I like the option to shoot out bridges.

YM says ...
Apr 29, 2013 @ 1:35pm

I liked the random (or reasonably extensive) enemy shape design.

It starts off incredibly slowly and takes quite some time to build to an interesting pace but even then enemies seem to be limited to one at a time which makes the concept of any of them reaching the tower quite unrealistic and pushes a game with potential into the realm of wasting it.

MagiMaster says ...
Apr 29, 2013 @ 2:43pm

I'm starting to rethink the one-enemy-at-a-time thing. Besides what's already been mentioned, the evolution of the enemies would probably work better if there were more of them. (On the other hand, it'd be less in line with the contest theme, so it'd probably be better to improve the single enemy balance.)

tonic says ...
Apr 29, 2013 @ 3:29pm

It's quite slow to progress, and the creatures characteristics feel more or less random to me, which have nice shapes though. It's a good base for something which could be refined more to make it a bit more interesting. :)

LemonTree says ...
Apr 29, 2013 @ 4:08pm

Great idea!

MaxguN says ...
Apr 29, 2013 @ 6:37pm

Quite addictive. Fun to play but, well, i'd see it with more ennemies/features (but that wouldn't suit the theme ^^). Well done :)

radmars says ...
May 3, 2013 @ 1:45am

a really great start, I think the ramp up at the beginning takes a bit too long though, i think speeding up those early levels would do wonders. solid entry :D

itsZN says ...
May 3, 2013 @ 2:01am

I like how you only have one tower. Nice job

csanyk says ...
May 19, 2013 @ 4:13am

Didn't ever feel challenging. The lone enemy never stood a chance.

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