April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by simrob - 48 Hour Compo Entry

I made this game at the Twine Workshop run by Courtney Stanton and Merritt Kopas at the Different Games conference in NYC.

Chris Martens (@chrisamaphone) pointed out that I had satisfied all the rules for a Ludum Dare game and that the game I made kinda fit with this LD's theme. She also described the genre of the game as "first-person capacitor," which works pretty well as a description. I would call it a tiny personal game about getting overwhelmed.

Downloads and Links




mapledaroni says ...
Apr 28, 2013 @ 6:33am

Glad to see another Twine game here.

Apr 29, 2013 @ 6:28am

Haha, I like the idea.

Apr 30, 2013 @ 12:41am

Very clever take on the theme. Glad to see another Twine user here.

protensity says ...
Apr 30, 2013 @ 1:40am

VERY minimal but it has a neat theme running through it.

May 1, 2013 @ 7:18pm

"It's too much. Too much." Yep, that hits the nail on the head

May 5, 2013 @ 8:26pm

I didn't really get it, or figure out whether there was a winning state. Very innovative concept, though, and kept me playing with it for a while.

Hayawi says ...
May 7, 2013 @ 12:18am

ummmmmmm....new take on the theme

Jellycakes says ...
May 7, 2013 @ 12:19am

It was an interesting take on minimalism, but it wasn't my kind of thing. I'm sure others would appreciate it more. Nice job anyway.

LUD4K says ...
May 11, 2013 @ 1:11pm

Nice idea, but not having a end state or a purpose that I could find really bugs me, personal taste I guess

pighead10 says ...
May 18, 2013 @ 2:48pm

Didn't really understand whether I was missing something or not.

Titi_Alone says ...
May 18, 2013 @ 3:50pm

I like the game.

May 18, 2013 @ 5:27pm

Expecting more for a game even if I liked the idea (yes I'm on bad humor today)

PPLo says ...
May 18, 2013 @ 5:46pm

What happened?

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