April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Use your creativity to get through each of the 40 unique levels.
Downloads and Links
Ratings
![]() | Coolness | 64% |
#340 | Audio | 3.06 |
#404 | Theme | 3.69 |
#406 | Overall | 3.31 |
#459 | Graphics | 3.17 |
#595 | Fun | 2.94 |
#630 | Innovation | 3.03 |
#778 | Humor | 1.94 |
#880 | Mood | 2.56 |
Comments
Fun game! I like the use of the mouse to move things to reach the keys. The jumping was a little weird, but overall I enjoyed it. Good job!
Pretty interesting! The hue shifting character looks really cool. The gameplay is rather unique.
Great game, minimalistic and all, also very interesting to play. I got to level 13.
I certainly liked the grid approach, it's almost tile-based movement platforming. but I had a real problem with the controls, things were happening too fast and I always felt a little unsure of the inputs ("should I press right and jump, jump and right?" "why did I fall, I pressed jump!" "crap, didn't I let go soon enough, now I've gone over the edge") - that kind of thing. the concept I'm pretty into, I just wish it felt a little more stable to control :)
Interesting concept, but how did the files get so huge? I think the color trail is very pretty, but the discrete movement is not very well suited for precision platforming (I played until level 13). I liked the idea of moving blocks in a platformer. Nice job!
The controls got frustrating after the first couple of levels. Sophie summed up the issues very well. (;
Good job! ~
Nice, game! It's minimalistic, but still requires skill and thinking. It's can be really hard, but that's a good thing.
I am a bit too crappy at platformer-timing to really appreciate this, but the style is nicely minimalistic, and the trail of color is nice. A bit hard to see where you are when you do a lot of in-place jumping.
40 unique levels within the time limit is unbelievably impressive.
Simple concept, a bit difficult, for me, but nice graphics and sounds ;)
Overall an addictive game, with a great concept. After playing level 18 for 20 minutes, I had to give in before smashing in my keyboard in frustration. Your game is really addictive(which is a good thing).
Painful due to small platforms and the way key presses / jumping is handled.
PS: in fact, Sophie Houlden explained it better than me. That’s what I meant. Also the color trail makes it impossible to see where the square is while jumping above, and it’s moving too fast. I stopped at level 3 or 4.
Interesting platformer. Controls seemed off. I certainly didn't play very many levels, but it was a bit of a drag to get the sudden change in mechanic for one level never to see it again.
Fun game, great idea but I think it's a bit frustrating to not see which blocks are moveable.
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Fun Game, Only downside is file size