April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by whiteravens - 48 Hour Compo Entry

(NOTE: Clay.io plug-in was used, but it's purely OPTIONAL. It's just a way to submit high scores and compete with other players.)

With the power of gravity and charges in your hands, equalize your way to the goal in this puzzle-platformer game. Enjoy 15 levels in the Ludum Dare Competition version, and watch out for new and more exciting levels coming in the future!

WASD/Arrow Keys - Move
M - Toggle Sounds

Game is created on Construct 2 v1.19, and is made in HTML5. No additional plugins required!

Downloads and Links




shaircast says ...
Apr 29, 2013 @ 5:57am

stucked at lvl 2 :) but i really like graphics!

sparkleswirl says ...
Apr 29, 2013 @ 5:58am

That was really nice. Good learning curve and mechanics.

fizzics says ...
Apr 29, 2013 @ 6:38am

Great puzzler

rujo says ...
Apr 29, 2013 @ 9:40am

quite complex mechanics but i liked it!

Apr 29, 2013 @ 10:31am

The game's simple with the graphics, and the gameplay mechanics is somewhat unique :D

gizmo says ...
Apr 29, 2013 @ 4:16pm

gravity reversed, aaaah :D that came unexpected! great fun!

gameXcore says ...
Apr 29, 2013 @ 4:20pm

Solid platforming, that's one nice, satisfying jump you have there!

ocmu says ...
Apr 29, 2013 @ 4:23pm

Clever concept and very well executed.

glbs says ...
Apr 29, 2013 @ 4:40pm

Interesting, fun and beautiful, good job! You could just smooth a bit the player movement and the gameplay would be perfect

hamrath says ...
Apr 29, 2013 @ 7:28pm

Nice one! I really like the concept. Hope you'll continue work on it.

JohnnySix says ...
Apr 29, 2013 @ 8:14pm

Liked the style- and the difficulty curve. You can kinda cheat on level nine jumping over the first black block, unless that's what you're supposed to do. :D

Yann says ...
Apr 29, 2013 @ 10:28pm

Nice idea (:
Few little things could be improved to help the player understand what is going on, thus making the game more fun:
- put an indication (arrow) when picking a box will change gravity, and in which direction
- indicate deadly pit with maybe spikes or circular saw.. something deadly. because sometimes, because of scolling you don't know it's a deadly pit.
- being able to zoom out so you can plan your action ahead to solve the puzzle
- when you are in reversed gravity, maybe jumping with down arrow instead of up

Cool puzzler overall (:

whiteravens says ...
Apr 30, 2013 @ 1:48am

Thank you for playing and for your comments/suggestions :). Looking forward to further improving it in the future!

I'm still open to your comments and suggestions, so don't hesitate to post here ^^

rogueNoodle says ...
Apr 30, 2013 @ 9:06am

Really unique mechanics, and the platforming felt great. Good job!

_Rilem says ...
Apr 30, 2013 @ 1:21pm

Platforming stripped to the basics, and some nice mechanics implemented.

Great job! :)

zatyka says ...
Apr 30, 2013 @ 3:33pm

Very clever level design. It took me a little while to really understand the mechanics, but that didn't stop me from enjoying the game. Overall, great job!

sythe says ...
Apr 30, 2013 @ 10:06pm

I love the slippery game feel.

HelkeGames says ...
May 1, 2013 @ 8:50am

Really nice game, very minimalist! :D

Tyro says ...
May 1, 2013 @ 10:38am

Very minimalist, very well coded, very complimentary adjective. Good work!

cmayhem says ...
May 1, 2013 @ 2:44pm

Very very good. Only gripe is the sound(s) but I feel foolish even mentioning it. Great work!

oatsbarley says ...
May 5, 2013 @ 4:03pm

Cool idea. The platforming mechanics need a bit of tightening up, but other than that it's solid. Well done!

kill0u says ...
May 8, 2013 @ 12:53pm

Nice concept, fun to play :)

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