April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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TriNiTris (TNT)

by DarioOliGPI - Jam Entry

About the GAME:

This game is *really hard*.

You reach the bottom of the board with a stack of tiles

All the tiles are removed from the board (you DON'T HAVE to match colors)

Every 3 placed tiles a whole line is destroyed
Every 8 placed tiles a RANDOM COLOR is picked to be destroyed (if you misplace tiles, this will cause a chain reaction that will cause Game Over).

CHEATING: not possible as far as I know. Click-spamming "UP arrow" never cause victory.

ARROWS: move left/move right/send tile up
Z: rotate left (counter-clock-wise)
X: rotate right (clock-wise)

NOTE: I did the game alone. Unluckily I was busy this weekend so I was not able to submit it before the 48 hours :/. But hey! we are here for having fun:) So enjoy my game because I'm enjoying your games too ;)

Downloads and Links




ArkadyDracul says ...
Apr 29, 2013 @ 1:12pm

Simple and good entry!

graytest says ...
Apr 29, 2013 @ 6:59pm

Fun game.

geepit says ...
Apr 29, 2013 @ 7:01pm

Really cool! Good idea

Martze says ...
Apr 29, 2013 @ 7:05pm

Interesting concept, but almost impossible. It's really frustrating how the blocks you're working so hard to build up keep disappearing on their own, even creating combos sometimes.

FuzzyWuzzie says ...
Apr 29, 2013 @ 7:08pm

Simple, but I like it!

DarioOliGPI says ...
Apr 29, 2013 @ 7:36pm

Thanks to all :) It's nice to see so many comments :)

@Martze: mm game is still so hard? Just think that originally the interval for destroyin tiles of same colours was 5 turns instead of 8 :)

deathray says ...
Apr 30, 2013 @ 12:48am

Hmm. I couldn't tell if what I was doing was good or bad. Everything just vanishes...

SkyWolf says ...
Apr 30, 2013 @ 7:33am

It's a reasonable amount of fun! :D nice.

Catman says ...
Apr 30, 2013 @ 9:55am

Simple and fun, the idea of reversing tetris is really good, nice job!

However, the destroying mechanics are counter-intuitive (one would think they'd be based on how you arrange the colored blocks) and the lack of a feedback when a cell is destroyed makes this worse. Try adding a "pop" animation when they get destroyed and the problem will go away!

Good job once again :)

DarioOliGPI says ...
May 1, 2013 @ 1:19pm

good tip ;) thanks. I start immediatly adding the animation :)

hgouveia says ...
May 1, 2013 @ 6:04pm

I was very frustrated to be honest hehe, but good game :D

Qaterknan says ...
May 1, 2013 @ 6:06pm

Funny idea (we actually had similar to this, so I am glad we afterall chose difefrent). It is simple and entertaining.

Tifu says ...
May 9, 2013 @ 11:39am

Interesting idea, very hard, especially the last row, unless the block actually spawns on top of your column, I don't think you can move it in time, or if you can you'd have to be crazy fast. I like the way the text at the bottom tells you you're doing things wrong :P I think a "in X placements reds will disappear" counter would have helped a lot, or even just "in X placements a random colour will disappear" counter, so you know when it's happening, even reading the rules it was kind of "wait, why did that blow up?" kind of thing while playing.

DarioOliGPI says ...
May 12, 2013 @ 11:59am

Thanks for costructive comment :). I'd liked to improve that before the end of the compo, but didn't have time :_(

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