April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
POST-JAM FIX: A lot of people were having difficulty completing the game, so we compiled an easier version, with more help text and easier challenges! If you want the original hardcore version, play the second web link ;)
Bipolar is physics puzzler game about a robot whose arms get into an accident and become wrongly polarized.
Now he must return to the factory where he was created to fix himself.
Ahead lie many challenges that are hard for a robot with swapped magnets.
Left click and Right click to activate each magnet.
Magnets have limited range (If you're in range your sight will change)
WASD to move around.
Fullscreen recommended.
Web version is the optimal version, use windows if web doesn't work properly.
We hope you enjoy it as much as we did making it.
PS. There's a hidden potato
Downloads and Links
Ratings
![]() | Coolness | 74% |
#5 | Innovation(Jam) | 4.25 |
#49 | Overall(Jam) | 3.78 |
#68 | Fun(Jam) | 3.56 |
#113 | Mood(Jam) | 3.49 |
#123 | Audio(Jam) | 3.43 |
#154 | Graphics(Jam) | 3.67 |
#234 | Humor(Jam) | 2.29 |
#321 | Theme(Jam) | 3.15 |
Comments
Cool concept, a little hard to control though - I felt like I couldn't always successfully use my magnets. Maybe I was doing something wrong.
Im sure you did nothing wrong. The game was made as a puzzle so sometimes attraction is disabled at a certain distance
Sometimes the magnets did not work...but I understood the concept and it was fun until then!
Great idea. Physics and control could need some refinement. I didn't realized the glass wall in the first room, took me some time. Jumping was pretty difficult.
Love this game. very nice concept and cool idea. reminds me a bit of portal. this cool be the next portal :)
A little hard to control. I think the core concept is good, just needs more time to be developed. And there was a ton of camera work that could be done, as I feel like I spent way too much time looking at the floor and ceiling. LOVE the concept though! Nice work!
I couldn't figure the very first part out :( I was holding the mouse button on the blue pad and I was sliding forward then nothing else happened.
@iamwhosiam: You have to use your left hand to pull yourself up. The closer you are to the magnet the stronger the force will be
Very cool - I'm impressed with what you managed to put together here in 72 hours. The Portal influences are clear, but this feels fresh and new. Nice work!
Excellent first-person-puzzler! You came up with a lot of good levels in a short time. Good job!
Incredible! I played "web ('original entry/hardcore')" for a fair rating. I managed to reach the end. And it's very, very good! They always say first person platforming hard to do right, but the push-pull 'jump' repulsion thing felt good, and works pretty well. With more time I can see it could have been tightened up. Other parts control a bit worse (loosely), like the walking, and wall collisions were a bit soft and loose.
Getting past the swinging bar magnet right after the potato was tough, but kind of good as it made me more familiar with the bar magnet. The holy singing potato voice got annoying after I fell in like 38 times, though. :D
Only a few things I didn't like: I didn't give a very high score for graphics because it was too high contrast - I realise this was to do with theme, etc, but lowering the saturation or lighting it a bit more naturally would really help make it easier to play for longer. My eyes started to hurt (although, maybe because I've been staring at a screen for 5 days with not much sleep ;). Relatedly, the areas where the lights were just turned off: that felt a bit cheap. However the jumping sequence was good there for some reason, despite being a pain to see anything. Lastly, the variable magnet strength is offputting, especially when it's really powerful room-leaping pulls one second, and barely reaching something 2 metres away straight after.
But, still, these things didn't stop me enjoying it, and it's the best game I've seen so far! Great job!
@acro Thanks for writting such a compreensive post! You wrote a really in-depth review and we really appreciate your criticism! Thanks for playing :)
The clang sound effect made my ears bleed (not literally but sheesh.) I found it pretty annoying that the distance the magnets worked out was so random, I ended up frustrated and just stopped. I personally don't think it's very good design to make the player re-learn the mechanic so much, especially without any sort of indicator as to why things are different. But it was a really cool concept, would have been nice to be able to jump at least a little bit though, movement just felt bad for me. But, might just be a personal taste thing.
Epic idea. Just epic. When i realized what i could do i was impressed. Great idea!!!
I liked this a lot, although I did have a bit of an issue with lag. It wasn't my computer (AFAIK), unless there's an issue with Unity Web Player and Macs... any idea why this may not be working?
Pretty interesting gameplay concept once you get used to it plus the level design was quite clever.
I remembered Antichamber while playing your game. Maybe the controls are a little hard, I don't know. But the idea, the graphics are great!
And I couldn't play it on Windows. There was message saying that the folder was not found but it was there O.O. Take a look at it.
@iamorim Hum... well, hopefully you will read this. Inside your Bipolar1_0_Data folder, there should be an output_log.txt, if you could get me that file it would be great! It should have the error log :)
As per the rules I am reviewing you off the jam version and... dang that was really really amazing. It felt like it could use a tiny bit of beta testing, but honestly the difficulty I thought was great. IMO most reviewers of LD are reviewing casually which is fine but it make a challenging game often get marked down undeservingly.
I've got to say this game was really impressive, the only comfort I could take that made me less jealous was to appreciate that you guys had a decent sized team. Which is cool, you guys clearly work very well together.
Anyway if you plan on developing this game further I'm definitely interested to see more. Great work!
Very, very good! A small suggestion: make spacebar the detach button instead of mouse.
Very interesting concept, lovely design and great puzzles.
Very nice. I also like the music which is totally adapted to the mood. There are even idle animations for the character! Great job!
@Patacorow That's actually a great idea! Thanks! We'l probably steal it if you don't mind :P
It goes to my favorites bookmarks. I played original version and it is hardcore indeed. I spent about 10 minutes just to climb up the stairs. Anyway, concept and realisation just great! Music is beatiful.
I felt a little influence of Mirror's Edge ;)
One of my favorites in this LD. In the original version, it's hard to figure out stuff so I went to the new one and enjoyed it very, very much. It still has glitches which can be worked on. Super cool entry!
So good it's something to tell my non-ludum friends about.
This has a great Portal feel to it (So I expect to see it in Steam this year :))
Well done!
PS: I do agree that the metal clang sound gets annoying.
I loved the game, really great concept.
Two gripes though; the motion blurring killed my framerate, would've been nice to be able to turn it off. And in the original entry the magnets didn't seem to work correctly, for some reason I just stood on the ground and slid towards the center of the room.
Awesome game. I didn't find it too hard. But it was a lot of fun. And if you don't make this into a full game, then what's wrong with you. This is probably my favorite game (mustache armies was good too :). You did an amazing job :)
Very very very good entry.
Gameplay is crazy awesome.
It's a great experience like Portal.
Very hard also, I've not been able to solve the darkness room.
- SEPHY (@sephyka)
It`s surprising to see a so finished game made in 72 hours. The idea is great, puzzles are interesting, execution is perfect. Make sure you take is further.
Great concept...but very hard. I'm not sur to understand the link with the theme but the game works. Good job.
You will make a full game right?
I mean you have to. When you do, please post a link on this page.
@ahm99 Given all the feedback we've been receiving, we're seriously looking into making it happen for sure! The team is super motivated, and we'll have a long talk about the future of Bipolar very soon. Keep an eye on gaming media, and this page for further updates on the project!
Amazing concept and amazing game. I somehow managed to escape levels a couple of times my repelling against some of the stronger magnets and clipping through the floor, though.
Excellent game, a bit rough but super interesting gameplay that kept me trying until I reached the end (hardcore version ;)
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
Very fun game but couldn't figure out the second puzzle on the second level. GREAT GOB!!!