April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Existential Journey Into The Abyss Of Self Actualization And Peace

by MCovert - Jam Entry

Press and hold space to jump (longer hold = longer jump).

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Apr 29, 2013 @ 5:30am

Solid idea!

Took me some time too figure out what to do though. Also the phasing blocks are decidedly un-fun, and at some points it is impossible to get on top of one.

sol_hsa says ...
Apr 29, 2013 @ 5:32am

Quite nice. Couldn't get past the first "phasing block", though :(

MCovert says ...
Apr 29, 2013 @ 5:34am

After a lot of playing, the phasing blocks were a lot easier, and the only thing keeping us from going forever, so they were sort of a necessity. I do agree though, I wish we could have come up with something to handle them more elegantly.

raincole says ...
Apr 29, 2013 @ 5:39am

This is a cool idea. Reminds me some java phone games.

Apr 29, 2013 @ 8:04am

The phasing blocks are basically from the worst part of the heatman stage from megaman 2 and are un-fun. However the game has no challenge without them. They do get easier to deal with the more you play, but its hard not to get frustrated at them.

ilovepixel says ...
Apr 30, 2013 @ 3:31am

Nice game!, you could have done this on a 1px width game and that would have looked very artsy

DaGamesta says ...
Apr 30, 2013 @ 3:33am

Haha, a 1D game was one of the ideas that crossed my mind as well, though I didn't end up doing one. Definitely minimalistic! Kind of difficult, but a good, simple game. :)

ananasblau says ...
Apr 30, 2013 @ 4:52pm

I LOVE 1-button games and I wish you'd put up a osx version so I can store it in my games collection. I can't see why you wouldn't win at least two categories.

Travis Irby says ...
May 1, 2013 @ 12:11am

Sweeet this game is intense :) nice job!

May 3, 2013 @ 3:45am

Yep, that's minimal for sure. Nice work!

I almost made my endless runner entry into a 1D game like this (just blocks), but I decided to make some lousy pixel art instead.

jwolf says ...
May 4, 2013 @ 2:04am

Very clever concept. Sometimes the random generation can screw you over (especially when the phasing and moving blocks are combined), but that seems like something that you can always tweak a bit to change the difficulty.

juaxix says ...
May 5, 2013 @ 11:45am

pretty hard level , fresh and different concept, nice music, need more gfx and challenges / progress

robotality says ...
May 7, 2013 @ 5:44pm

Nice idea, get's very difficult very fast. Those phasing blocks! ouch

drkrunk says ...
May 8, 2013 @ 5:32pm

Nice. Really simple and fun :)

bvanschooten says ...
May 18, 2013 @ 10:05am

Very good use of the theme. About the fading blocks: maybe they would have been nicer if you can clearly see when you can jump through them. Also, making them so that you can (temporarily) jump through them and stand on them as well would have been better. You can also make different types of fading blocks this way.

Make A Game says ...
May 19, 2013 @ 10:30am

Funny simple idea, with a good mood. Reminds me o old Atari games. My only fairly major complaint would be the phasing blocks, which were a pain in the ass to figure out! Congratulations on your submission!

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