April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Ever have a dream where you run, run, run, but never seem to go anywhere? After all, where can you go when no matter how much you run you end up in the same place? Come explore this ethereal world, and try to escape through each door.
by C.J. Kimberlin, Greg Fagan, and Ian Wesley-Smith
Downloads and Links
Ratings
![]() | Coolness | 69% |
#37 | Fun(Jam) | 3.69 |
#39 | Theme(Jam) | 4.10 |
#45 | Overall(Jam) | 3.80 |
#49 | Innovation(Jam) | 3.78 |
#126 | Mood(Jam) | 3.43 |
#239 | Audio(Jam) | 3.00 |
#245 | Graphics(Jam) | 3.31 |
#325 | Humor(Jam) | 1.94 |
Comments
Read nice take / combination on the autorunning / platforming genres. Nicely done!
Very nice game, the mechanics are great and the level design is awesome, gotta play more to see if I can reach the end! Good Job!
I love games that make me think differently, and this one definitely does. A fine game, good sir. And it follows the theme spectacularly too.
Very nice one-button puzzle game, and the difficulty ramps up just right.
Nice mechanics, even if I didn't exactly manage to understand when gravity affect the character or not.
Great concept! I clearly suck, but I liked every bit of this game. :D
I really like the concept and the one-button mechanic fits the theme perfectly.
Really enjoyed this game; you took a simple idea and created a lot of various challenges with it.
Interesting concept, although the graphics and audio is a bit sparse. With a bit of polish could become an good one button game.
Nice concept for a one-button puzzle platformer. The game has a solid foundation and I can see some really unique level possibilities comes out of it in the future. I would like to see levels that are based more on puzzles rather than timing jumps. Also, a restart button would be nice so we didn't have to wait for the player to fall -- sometimes a rather long fall.
Hope you guys keep developing this!
-Rosypenguin
(This is a team account)
I beat it and I'm so excited! That's how good your game is - it's not just a good ludum entry, it's a fun game generally speaking. Awesome ramp up of difficulty, sweet music, great execution of a simple mechanic, and brilliant level design. Well done.
Not bad. Nice concept =)
But implementation may be better.
Interesting game in any case!
This felt very polished. Some of the later puzzles needed to be tweaked though. There was a jump in skill after the introduction of the red paint.
Cool game, probably could use a level select and a couple little things in a post-compo version but still very well done
Great concept. I liked the levels where you had to do a lot of jumping across different gravity planes more than some of the other levels where you have to time your jumps to avoid the red spots.
Great use of a 1-button control scheme.
Very unique little platformer - certainly was a great challenge, and a nice take on the genre.
Oh wow, this is cool. A good ludum dare platformer?! I never thought I'd see the day.
Outstanding, really would have fit in perfectly with all of the classic games from the early 90s. Well done!!
Innovative and moody, but musci is a little bit annoying.
Wow yeah, really clever idea for a minimal game.
And what about the name, I think it sticks perfectly to it. ANd it reminds me my math course :') .
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I'm straight up digging this game! So many possibilities for gameplay and it really never got boring.