April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ LD26 Video Compilation (x3) | LD26 Supercut ]

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


Back to Browse Entries


by Forstride - 48 Hour Compo Entry

The objective of Nourish is to collect water droplets in the potted plant, without letting them fall on the ground.


Mouse (Move) - Move potted plant.
F4 - Switch between fullscreen and windowed mode.
Escape - End the game.

Music was generated by WolframTones and converted to use NES instruments with GSXCC.

Sound was generated with BFXR.

Nourish was made with Game Maker: Studio Standard.

Downloads and Links




IceCliff says ...
Apr 28, 2013 @ 9:40am

Nice concept, but I felt like I needed some demonstration of progress. Maybe have your plant grow?

donan says ...
Apr 29, 2013 @ 10:34am

Nice. Classic gameplay with good graphics :)

geepit says ...
Apr 29, 2013 @ 2:44pm

Graphics and music were lovely. Fun game

jolle says ...
Apr 30, 2013 @ 4:39pm

Would have liked the plant to grow a bit when doing well.

Very cleverly done with the music, it turned out quite good!

HelkeGames says ...
May 6, 2013 @ 8:02pm

Nice game, i love the concept, well done!

kyyninen says ...
May 14, 2013 @ 9:01am

Having plant grow would've been awesome. The game was pretty fun, I played until my score was ~300 but the health mechanic isn't that engaging. Taking damage for missing a single drop feels pretty harsh. Maybe if you'd have to water the plant evenly, and watering one spot too much (or too little) would cause damage? Art is brilliant.

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]