April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ LD26 Video Compilation (x3) | LD26 Supercut ]

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


Back to Browse Entries


by kazukishida - Jam Entry

Edit: Fixed framerate issues! It should be much more playable on slower machines now. The game is still identical to the last build. :)

Edit 2: Online web link up! You can play in-browser now!

Edit 3: Super post-jam version posted!

For our first LD entry, Solace is our attempt to create a simple, first person, sound-centric game about finding solace in a world of noise. We wanted to experiment on very simple gameplay that focuses on sound, ambience, and music, and less on visuals.

Sadly, real life and work misestimation led to a severely crippled and extremely short game. (if anyone is kind enough to try out our game, you'll see what we mean)

Still, we couldn't take not submitting our hard work for the Jam (and by the gods I hope we make it), so here it is. Please have mercy on us! D:

Expect this game to be developed further after the LD, as we really had lots of fun creating this!

Please feel free to comment for any issues on playing the game! Any comment or rate would be appreciated. :)

Thank you! We love you all. <3

. leafarz
. neegool

Sound Design:
. kazukishida
. neegool

. music by kazukishida

. ambience and sound effects from freesound.org
. Tascam CVPiano VST (http://www.vst4free.com/free_vst.php?id=382)

. our supervisor, Sir Jeff, for helping out on framerate issues even though this is outside of our work. Thanks, Sir!

Downloads and Links




SaintHeiser says ...
Apr 30, 2013 @ 9:41am

Oh. The visuals somewhere similar with my entry =)
I like outlined style, and I found the "Solace" =)

stromchin says ...
Apr 30, 2013 @ 11:01am

Interesting concept. Reminds me a bit of Devil's Tuning Fork. Perhaps a bit too short to fully demonstrate the potential of the concept.

Merkoth says ...
Apr 30, 2013 @ 1:24pm

I liked the concept and the looks. Maybe a little too short.

Gremlin says ...
Apr 30, 2013 @ 3:38pm


I'd have liked it to be a little longer, or to have a little more to explore, but the concept is solid. The soundscape is very effective in conveying a sense of place...if you do more with it, you could easily have the player walk through a whole host of environments entirely defined by their sounds and little suggested glimpses of geometry.

evilDan says ...
May 1, 2013 @ 1:34am

Nice little game - I really dug the aesthetic and the mood of environment. Would like to see where this goes if you continued to iterate on the idea.

May 1, 2013 @ 2:38am

This feels so nice, and it leaves me wanting more.

r3d5 says ...
May 1, 2013 @ 2:49am

Dig the visuals!

savethejets1 says ...
May 1, 2013 @ 4:15am

Cool stuff, I dug the art style :D

Super Hamster says ...
May 1, 2013 @ 4:18am

The game was too easy as I completed it very quickly and felt like there was no challenge, but it has potential. Good luck for the future ludum dares.

May 1, 2013 @ 4:19am

Love the concept and the aesthetics fitted it beautifully. Thanks!

Alec Von Arx says ...
May 1, 2013 @ 4:20am

I felt like a ghost wandering around a city of living people that I couldn't see, only hear distantly. Strange game but I really really liked it. Nice job!

CrazyGage says ...
May 1, 2013 @ 4:23am

I like the audio and visual style. Interesting concept

Taro Omiya says ...
May 1, 2013 @ 4:23am

Loved the game. The general mood is excellent and thought-provoking. I would love to see more.

Julian Ceipek says ...
May 1, 2013 @ 4:29am

Great concept! I'm glad another team decided to make an audio-based game (although you took it in a completely different direction). This is a solid tech demo of the idea, with a neat visual and audio style, but it lacks consequence beyond that which the player assigns it (which, I admit, is an interesting concept in and of itself, but maybe deserves to be its own game -- who knows?). Nice work; I'd love to see where you take this!

May 1, 2013 @ 4:32am

Pretty Gameplay. I Like the way as game occurs. Great Job!

May 1, 2013 @ 7:59am

Cool idea, I likes the visuals and the soundtrack, really good. But the game is awfully short, I guess you really ran into trouble that weekend that you cound't expand on the ideas... what a shame! Still cool! :)

xdegtyarev says ...
May 1, 2013 @ 10:12am

Nice little game. Sound effect were superb. Stylish!

kazukishida says ...
May 1, 2013 @ 12:51pm

Everyone, thank you. No, really, thank you. <3 Your responses and comments make our hearts overflow with gratitude. Our last-minute decision to push through with joining the LD Jam despite real life telling us to give it up feels worth it. <3

@SaintHeiser, we tried your game out, you did much better than us! Thanks for playing :D

@stromchin, thank you! The Devil's Tuning Fork is much more awesome than ours -- and we have to admit, we only discovered the title because of your comment. :'D We hope our game didn't feel as dark, though D:

@Merkoth, thank you! We hope to find the time to develop this concept further. :'D

@Gremlin, thank you! <3 That was our initial development plan, actually -- to create rich soundscapes, making the player imagine the place rather than see it. We will definitely take this to heart in this game's future development. Thank you!

@evilDan, thank you! :) We hope we'll we able to deliver a more complete experience the next time around. <3

@Andrew Shouldice, thank you very much! <3

@r3d5, thank you <3 <3 we initially thought it would be disorienting, but we're glad the response has been positive overall :'D

@savethejets1, thank you! \:D/

@Super Hamster, we feel that too, and we'll strive to address that in our game's future development. :'D Thank you, and hope to see you in future Ludum Dare's! We'll definitely be in the next one <3

@CherryNukaCola, thank you! <3 <3

@Alec Von Arx, yes! that was one of the things we were aiming for <3 we wanted the player to feel as if he wasn't completely part of the city, that the visual and auditory noise dulled and reduced his senses and feelings of self worth. In a way, we wanted the player to feel like a ghost -- just like you did! Thank you very much! :D

@CrazyGage, thank you! <3

@Taro Omiya, thank you! :D We wanted to create a thought-provoking experience, and we're glad we had some success at doing so :'D

@Julian Ceipek, thank you very much! <3 We tried out your game too :D though we didn't have an Oculus Rift, the experience was amazing and immersive. <3 You're right about the direction of our games, though -- we wanted a more soothing experience with ours. And you're also spot on with describing our game as a tech demo, as it still lacks solid direction and intent. We'll be glad to share our game once we get to develop it more, though! Thank you once again! :)

@PabloAlexandre31, thank you very much! <3

@Martin_Monosys, thank you! <3 <3 yeah, we did ran into quite some trouble during the weekend :( we weren't able to meet, all collaboration had to be done online. The Internet connection in our country sucks in general as well, so voice and video collab tools won't work effectively. Match that with conflicting schedules, and a theme we fought hard with, and we weren't able to do much. :(
Still, we're very glad the LD community has been so nice to us. It's a really heartening experience. Thank you Martin! <3

@xdegtyarev, thank you! :D <3

To everyone who commented, we'll try our hardest to play and rate each and every one of your games as gratitude. <3

Once again (and we don't think we'll get tired of saying this), thanks a lot guys! We love you <3

-- kazukishida, leafarz, neegool

May 1, 2013 @ 1:29pm

This game reminded me of "Devil's Tuning Fork" as I play...
It has a nice concept and gameplay... I like it :D ... Great 3d game...

GranaDa says ...
May 1, 2013 @ 2:31pm

Digging the art style, also the sound was great!

ddionisio says ...
May 3, 2013 @ 2:53am

Wow really cool! Best atmospheric audio I've experienced thus far! Plus the visual style fit so well! I wish it didn't ended too soon.

May 3, 2013 @ 8:59pm

Less intimidating than Antichamber ;)

MinionStudios says ...
May 8, 2013 @ 3:00pm

Wow! great work! the audio and the simple edges make this unique and awesome.

Sylvain.p says ...
May 15, 2013 @ 6:45pm

Nice sound design and nice post process. A bit short, because it's cool.

kazukishida says ...
May 25, 2013 @ 1:30pm

hey guys i think it's a bit [reaaaallllyyyyy] late to tell you this but the group and i very much appreciate your comments especially trying our demo/sample/sub-mini-half-demo-sample [whatever you call it :))]!

it's our first joining here and i'm sure this won't be the last! we will get back to this game once everything calms down on our part and try to consider the things you guys said to improve the game.

i also enjoyed the audio LOLOLOL. i thought it was an open source i didnt notice the "music by kazukishida" part :))))). just sayin :))

btw we tried the games you told us they were realllyyy cooollll especially antichamber (didnt play just watched lol). very mindblowing.

we also tried your games and they were awesome too!

hope to see you guys again next ld event!
thank you guys again! gg!

~leafarz [i used kazu's account btw lol and im the one who rated some of your games too with this acct. he told me to let you guys know]

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]