April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Sleepwalker LD

by Yarek - 48 Hour Compo Entry

Sleepwalker LD is a challenging one-button platformer game made in flash.

The only action that you are allowed to do is jumping pressing "space" or "Up" and if you are next to a wall you can climb too!

So the point here is that you can't prevent the sleepwalker from moving instead you need to use your skill to jump or climb whenever it's necessary.

Play if you dare ;)

Downloads and Links




aquilicoco says ...
Apr 29, 2013 @ 10:27am

It's not easy!! :)

Good work!

robertcalvert says ...
Apr 29, 2013 @ 3:34pm

Wow this is hard, and strangely addictive. well done!

Yarek says ...
Apr 29, 2013 @ 6:27pm

Thanks for your feedback :)

I decided to go for a game like old games where graphics were minimal and the gameplay options too but what made that kind of games so fun was that they were really easy to play but really really hard to master and this is what I've tried to achieve here.

fullmontis says ...
Apr 30, 2013 @ 2:36pm

Cool! I like it. Sometimes the spikes are hard too see though.

quill18 says ...
Apr 30, 2013 @ 2:38pm

Excellent execution of both the theme and the genre. Great stuff.

anatolat says ...
Apr 30, 2013 @ 2:41pm

Good game! I like it)

BipolarMike says ...
Apr 30, 2013 @ 2:57pm

Can't get past "You haven't seen this yet" though it was an interesting concept :)

atraxgames says ...
Apr 30, 2013 @ 5:14pm

Smart level design and funny level quotes!

Yarek says ...
May 1, 2013 @ 5:43am

Thanks for your feedback and support I really appreciate your comments :)

Docteur says ...
May 1, 2013 @ 10:33pm

I like it! Smart level design.

captainkraft says ...
May 3, 2013 @ 1:40am

Neat concept. I like the minimalism. It's also creepy. Well done

geckojsc says ...
May 7, 2013 @ 7:15pm

Those cheesy flash gradients ;)

Really though, nice work, the narration was cool and it all fit the theme well. Only problem was I felt the controls weren't quite responsive enough. I could spam the space bar and still not jump or climb in time, which was quite frustrating.

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