April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by alpha - 48 Hour Compo Entry


game notes:

uses microphone, keys (wasd or arrows and space).

game logic goals is trying to reach the library within time for the next level

you have 60 minutes to complete 100 levels. time seems to slow down.

especially on hyperskates, on following versions.

Downloads and Links




mtrc says ...
Apr 29, 2013 @ 4:35pm

For some reason I had a grin on my face the whole time - I was awful at it but I really loved the craziness of the concept, the physicality of it, and the falling blocks destroying everything I attempted! Good work, really nice toygamething.

Merkoth says ...
Apr 29, 2013 @ 4:48pm

It's a little rough, but there's an interesting concept here. Also love its chaotic nature :)

alpha says ...
Apr 29, 2013 @ 6:59pm

hey guys, thanks for the comments, it's a very funny experience to play around with different gamelogics. you can also use the mouse to grab shapes and make it easier, to try to reach more levels, it's actually quite fun just to be making sounds and moving shapes around. hope you've enjoyed the minimal experience .)

AlanZucconi says ...
Apr 30, 2013 @ 1:25pm

Hahah this was exactly my initial idea for this Ludum Dare! :-)
But in the end I went for something more platform-ish! :)

May 9, 2013 @ 12:41pm

It crashes in the middle of Level 1. Looks cool though. :)

Spiridios says ...
May 10, 2013 @ 5:10am

Game crashes on launch. I hear a short sound, the console enumerates a bunch of sound devices, and then I get the wonderful Windows dialog "TemporaryBabel2D.exe has stopped working"

Sparrow says ...
May 14, 2013 @ 8:59pm

Aw man i wanted to play this. I get the error at startup.
I'm using Windows 7 on a HP laptop.
The command window gives this error:

[notice] - Box2D Created -

[notice] - Box2D Created -

device = 0 (Primair geluidsstuurprogramma) //Primary sound driver
maximum output channels = 2
maximum input channels = 0
device = 1 (Luidsprekers en koptelefoons (IDT High Definition Audio CODEC)) //Speakers and headsets
maximum output channels = 2
maximum input channels = 0
device = 2 (Onafhankelijkeákoptelefoons (IDT High Definition Audio CODEC)) //Independant headsets
maximum output channels = 2
maximum input channels = 0
device = 3 (Primair stuurprogramma voor opnemen van geluid) //Primary sound driver for recording
maximum output channels = 0
maximum input channels = 2
device = 4 (Externe microfoon (IDT High Definition Audio CODEC)) //External microphone
maximum output channels = 0
maximum input channels = 2
device = 5 (Stereo-mix (IDT High Definition Audio CODEC))
maximum output channels = 0
maximum input channels = 2

RtApiDs::probeDeviceOpen: device (0) does not support input!

TheSheep says ...
May 18, 2013 @ 7:51am

$ ./TemporaryBabel2D
./TemporaryBabel2D: error while loading shared libraries: libGLEW.so.1.5: cannot open shared object file: No such file or directory

alpha says ...
Dec 14, 2014 @ 6:39pm

sorry about the alpha version errors, it was working ok on mac where i developed and windows and linux versions were not tested at all.

anyway, i managed to fine tune the game into an art installation that toured all last year in portugal ( find vids and pics here : http://piantadelmondo.info/temporary-babel/temporary-babel2d.html )

and am super happy because just released this game properly finished as an android and ios app. http://s373.net/x/TemporaryBabel2D/


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