April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Cube It

by alexanderm006 - 48 Hour Compo Entry

You must find your long lost potato friend in a very strange world!

Made with:
Eclipse IDE
Slick2D Library

Downloads and Links




cacciatc says ...
Apr 29, 2013 @ 3:28am

Man, that double jump on 5 is tricky!

alexanderm006 says ...
Apr 29, 2013 @ 3:31am

So what did you think?

Apr 29, 2013 @ 11:02pm

can't play. Don't have windows :(

KunoNoOni says ...
Apr 29, 2013 @ 11:10pm

Good game design, nice mechanics and overall use of theme.

jhonpi says ...
Apr 29, 2013 @ 11:15pm

Nice game, a platform game is always awesome, the difficulty curve and the levels are great.

JimmyLord says ...
Apr 29, 2013 @ 11:21pm

Only managed to get to level 10, it's tough, combining energy draining with tough jumps and it probably only got harder. Enjoyed what I played.

HelkeGames says ...
Apr 30, 2013 @ 7:54pm

Nice and cool game! Well done :)

dsoft20 says ...
May 1, 2013 @ 8:55am

Nice entry, I found the difficulty perfectly balanced :D

zanzindorf says ...
May 4, 2013 @ 2:57am

I got stuck on level 10, but I really enjoyed it. Good job with the tutorial. With the level select screen you should be able to select a level without the mouse. Switching to mouse every time you die just adds an unnecessary step to retrying.

Benjamin says ...
May 4, 2013 @ 5:46am

The tutorial levels are good. It's a bit annoying having to click on the level each time you want to restart. Especially if you want to put instadeath point at the starts of level. I stopped at lvl14 because of that... Appart of that the game is good, I like the enery bar system.

Oye Beto says ...
May 5, 2013 @ 12:28am

- The level selection should work with the keyboard.
- I'd like it to restart the same level where I died instead of going back to the level selection.
- Level 8 hurt my eyes xD
- Nice level design
- Very fun game :)
- Level 13 is hard D: (I'm still trying)
- Adding jumping with spacebar (and W) would be great.

Oye Beto says ...
May 5, 2013 @ 12:42am

I found the potato :)
13 was the most difficult level

alexanderm006 says ...
May 5, 2013 @ 6:21pm

Yay, someone actually beat it! :D

Oye Beto says ...
May 5, 2013 @ 9:13pm

did you beat mine?

Tifu says ...
May 10, 2013 @ 4:32pm

I got to level 14. Very tough! I like the energy mechanic.
I would echo Oye Beto's suggestions of using the keyboard for the menus and respawning instantly, not having these things can get very frustrating in high difficulty games where you die a lot.

StMatn says ...
May 13, 2013 @ 7:56pm

Cool concept! I liked the energy-restriction- and wall-slide-mechanics a lot. Some levels were really hard, but thats cool. I can swear I could hear some levels say "You just startet this level? F*** you, you're dead already!" They were fun anyway :D The potato at the end looked a bit like...you know...meh, forget it... What I didn't like was the menu. If you don't let the user choose the level, don't make him have to click on the number. That mechanic is good, if you make past levels replayable. All in all awesome game!

P.S.: Levels with lots of objects have made my machine drop some tears ;)

Mago says ...
May 13, 2013 @ 8:13pm

Nice ideas, with main concept and all power-ups/traps.

paulopn says ...
May 14, 2013 @ 4:44am

Very well made game, with some really cool mechanics. =D
Two small suggestions (IMHO, you may disagree =D ):
1- Jumping over boxes currently requires a little too much precision from the player. Maybe if you just slightly increased the player's jumping height, it would work out better.

2- Instead of having a long tutorial right of the bat, maybe you could introduce the mechanics throughout a longer section of the game, slowly. This gives you more space to explore every single mechanic and keeps the game fresh for the player for more time.

Good job!

May 19, 2013 @ 11:07am

Nice game! But quite hard, since the player has to be very precise with the controls. I agree with Oye Beto that the level selection should work with the keyboard, or that you just directly restart a level.

sP0CkEr2 says ...
May 20, 2013 @ 3:29am

good use of theme -- nice controls -- good game.

Misael.K says ...
May 20, 2013 @ 4:13am

Sorry, I'm not a fan of pixel-perfect jumps games.
An auto-advance level and auto-reset level options are very necessary, specially since dying is so easy. Couldn't make it past level 13, the wall slides are confusing, and the arrows move me around too much to have precise control over my character.
I think the platforming part is too difficult, and feels unfair and over-frustrating most of the time.
Some pastel-colors for the graphics would've help, too. High-contrast colors can wear eyes a bit.
Hopefully I'm not being to harsh! It's really hard to get platforming right on the first try. Keep it up!

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