April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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You must find your long lost potato friend in a very strange world!
Made with:
Java
Eclipse IDE
Slick2D Library
SFXR
Downloads and Links
Ratings
![]() | Coolness | 58% |
#300 | Fun | 3.27 |
#800 | Overall | 2.94 |
#839 | Humor | 1.86 |
#840 | Theme | 3.24 |
#898 | Mood | 2.54 |
#942 | Graphics | 2.55 |
#958 | Innovation | 2.55 |
#969 | Audio | 1.90 |
Comments
Nice game, a platform game is always awesome, the difficulty curve and the levels are great.
Only managed to get to level 10, it's tough, combining energy draining with tough jumps and it probably only got harder. Enjoyed what I played.
I got stuck on level 10, but I really enjoyed it. Good job with the tutorial. With the level select screen you should be able to select a level without the mouse. Switching to mouse every time you die just adds an unnecessary step to retrying.
The tutorial levels are good. It's a bit annoying having to click on the level each time you want to restart. Especially if you want to put instadeath point at the starts of level. I stopped at lvl14 because of that... Appart of that the game is good, I like the enery bar system.
- The level selection should work with the keyboard.
- I'd like it to restart the same level where I died instead of going back to the level selection.
- Level 8 hurt my eyes xD
- Nice level design
- Very fun game :)
- Level 13 is hard D: (I'm still trying)
- Adding jumping with spacebar (and W) would be great.
I got to level 14. Very tough! I like the energy mechanic.
I would echo Oye Beto's suggestions of using the keyboard for the menus and respawning instantly, not having these things can get very frustrating in high difficulty games where you die a lot.
Cool concept! I liked the energy-restriction- and wall-slide-mechanics a lot. Some levels were really hard, but thats cool. I can swear I could hear some levels say "You just startet this level? F*** you, you're dead already!" They were fun anyway :D The potato at the end looked a bit like...you know...meh, forget it... What I didn't like was the menu. If you don't let the user choose the level, don't make him have to click on the number. That mechanic is good, if you make past levels replayable. All in all awesome game!
P.S.: Levels with lots of objects have made my machine drop some tears ;)
Very well made game, with some really cool mechanics. =D
Two small suggestions (IMHO, you may disagree =D ):
1- Jumping over boxes currently requires a little too much precision from the player. Maybe if you just slightly increased the player's jumping height, it would work out better.
2- Instead of having a long tutorial right of the bat, maybe you could introduce the mechanics throughout a longer section of the game, slowly. This gives you more space to explore every single mechanic and keeps the game fresh for the player for more time.
Good job!
Nice game! But quite hard, since the player has to be very precise with the controls. I agree with Oye Beto that the level selection should work with the keyboard, or that you just directly restart a level.
Sorry, I'm not a fan of pixel-perfect jumps games.
An auto-advance level and auto-reset level options are very necessary, specially since dying is so easy. Couldn't make it past level 13, the wall slides are confusing, and the arrows move me around too much to have precise control over my character.
I think the platforming part is too difficult, and feels unfair and over-frustrating most of the time.
Some pastel-colors for the graphics would've help, too. High-contrast colors can wear eyes a bit.
Hopefully I'm not being to harsh! It's really hard to get platforming right on the first try. Keep it up!
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Man, that double jump on 5 is tricky!