April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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"Procedural Island Happiness" is a procedurally generated, island terrain sim. Equipped with ghost ship, homing buoys and world rotation.
Minimal rules and minimal skill required.
Soak up the sun and cast off your Seasonal Affective Disorder in this nautical sea faring adventure. Who needs Majorca when you can play "Procedural Island Happiness"
** Warning ** procedural map generation may be to much fun for the elderly to handle.
Downloads and Links
Ratings
#328 | Graphics(Jam) | 2.99 |
#392 | Humor(Jam) | 1.64 |
#416 | Innovation(Jam) | 2.48 |
#469 | Audio(Jam) | 1.17 |
#470 | Theme(Jam) | 2.60 |
#511 | Mood(Jam) | 1.82 |
#551 | Overall(Jam) | 2.12 |
#558 | Fun(Jam) | 1.51 |
#1934 | Coolness | 14% |
Comments
Not much to do here. Cool tech though. Add some gameplay in like fighting other ships and it'll be great. Good try though.
Quite a happy amount of islands! Not a lot to do, but that's what the instructions say.
Not a game yet, but interesting start for a level generator.
The ship has some strange behaviour.
To strange, don't know if it is a game. Nice minecraft cubes :)
It's a pretty cool proof of concepts, procedural land for a game where you sale sounds fun. Though with no sound and no collisions it is a little hard to play for very long I think. Even a looping sound of seagulls and waves could really add a lot to the atmosphere. Tech wise I think it's fantastic though, and quite amazing that the generation animation could function through the web player!
More of a tech demo but something you can maybe build on.
Very impressive tech, awesome stuff. Gameplay certainly follows the theme ;)
Like the idea, but sad that you go through the island ...and no any goal =/ Good work, but not a game yet!
Fun to look at, but not really much to it. There also are weird clipping issues with the ship going through islands and sinking whenever it hits a checkpoint.
interesting start. the boat tends to run into the land before I can get to it. I like the way the land forms at the start.
looks like a promising start for something, but as is it feels empty
I like the style and I had hoped to be able to play with the world some more. I think this kind of playground can be much further explored, because it's really cool and minimalistic! :)
I really hoped islands are destructible :(
Are you planning to make it more game-like?
I like the graphics, and moving my ship around for a while was fun, but I don't really know what else to do haha. I'm not sure if I'd classify it as a game per se, but it's definitely minimal.
Shame about the lack of game because the "terraforming" is good.
Quite an intriguing toy-thing. Is it a game? I'll let the experts debate that one. :)
I like how it looks. There seems to be a bug with the ship reaching the red destination markers and turning vertical, facing upwards. I tried the web version, so I don't know if it's because of Unity's web player. Also the ship was moving through the islands and not around them. But I really like games with ships, so I enjoyed quite alot directing the little ship around the environment.
Liked the tech - as others have said, some kind of simplistic gameplay element would have been a nice addition. The ship also appeared to sink when hitting the buoys. :O
Maybe you can polish this and use it as a map-generator for your next real game. I like the Idea
Like stated many times before, not really a game and i know its a ghost ship but i dont like how it just floats through the land.
Nice tech demo, but couldn't figure if there was actually something to do. So I didn't rate it.
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As advertised.