April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ LD26 Video Compilation (x3) | LD26 Supercut ]

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE

Back to Browse Entries

Left Right Space

by maryrosecook - Jam Entry

If you crash into a bubble, a bubble is created. If you shoot, a bubble is created. If your bullet hits a bubble that is not touching any other bubbles, a bubble is created. If your bullet hits a bubble that is touching other bubbles, all of them are destroyed. If you create more than thirty bubbles, you are destroyed.

Downloads and Links


Ratings

#2059Coolness0%

Comments

davidpeter says ...
Apr 30, 2013 @ 3:34am

Whoa, this is an insanely hard game! :) Fun mechanic, though it all moved *very* fast. I dunno if it's time-based or not?

Jorjon says ...
May 3, 2013 @ 7:47am

Nice elegant line drawing.

MinionStudios says ...
May 5, 2013 @ 11:02pm

very nice... does not work in Firefox very well. Chrome is fine.

hirsch says ...
May 13, 2013 @ 6:19pm

Hehe, nice game. I messed everything up ;)
Sometimes I hit a bubble and died while respwaning and the controls are a bit too unprecise/fast.
But overall interesting mechanics, well done :)

dalbinblue says ...
May 14, 2013 @ 12:52am

Good game, very hard though to aim. The one issue I have is that the game is that when you hut a bubble, your ring and position are hidden, so you don't know when you will appear or where, and in a few rounds with the game, I would appear with a bubble overlapping me and take another hit over and over again.

kyyninen says ...
May 14, 2013 @ 8:51am

Idea is novel, aiming is hard! Good use of theme.

dremelofdeath says ...
May 16, 2013 @ 7:13am

Movement seems very fast, it's hard to control. Interesting concept though. I like the ambience though

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.


[cache: storing page]