April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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This game now runs on Windows 7 64Bit!
My first Ludum Dare game is "Darkness" - the idea is simple. You are alone in a cave, with no idea of where you are. You have to get to the surface, using only the light from your mobile phone, which has low battery.
The game is coded in DarkBasic Pro, and all source code is included with the game.
The minimalistic theme is incorporated with minimal light and minimal time to get to the surface.
Any bugs, etc., can be reported to my twitter @LrdKzrth
The models and textures were created by myself, the code was produced by myself, but the sound effects were obtained legally through a sound effects library online (http://www.freesound.org/)
Downloads and Links
Ratings
![]() | Coolness | 100% |
#342 | Mood | 3.16 |
#703 | Audio | 2.45 |
#853 | Graphics | 2.66 |
#997 | Innovation | 2.48 |
#1022 | Humor | 1.52 |
#1080 | Theme | 2.92 |
#1146 | Overall | 2.54 |
#1214 | Fun | 2.10 |
Comments
Does not seem to work for me for some reason, I just see a black screen and some sounds.
Good mood and feeling to the game, reversed controls were a nice touch. Needed more gameplay in my opinion
You might need to run this game with Administrator Permissions. What OS are you using Hiku and cmayhem?
This has convinced me to never go caving, that was a creep experience, but well made
the box room and the repeated model killed the atmosphere, but it was cool for a while. also forgot to read the part about escaping before playing it, oops.
It was decently done. Though a simple height-map on the floor or some rocks would've broken things up a bit. I like the idea though; you should try to expand on it.
I agree with Kristian... quite immersive. I kinda wonder if the game is winnable in any way.
I've both wandered along the outside wall of the cave and took random stabs at the inside. It appears that the cave is shaped somewhat rectangularly and that the exit is not on the outer wall.
Thank you all for your feedback. There is a way to win the game, Semi, you need to find the exit, but it's not where you'd expect it to be... ;)
Not bad at all. Could be quite creepy actually if you added some gribbly creatures to eat you (although that might make the game less minimalist). You've done the lighting well.
Obviously it worked for me but I develop in DBP so I have everything set up for it. I'm on Windows 7 x64 and got the same blank screen at the start but a single left mouse click fixed that for me. For the people who can't get it to work, DBP is reliant on DirectX 9c so you'll need that to get it to run. LrdKzrth maybe you could include the DX9c installer in the download for the people who need it? And I didn't need admin permissions.
I noticed a couple of hitches (getting caught on rocks, white lines across the screen when the battery is about to die and the highlighted exit text displaying twice) but overall, a good showing. Well done.
Hi Lucas. Thank you for the feedback.
Would you say the collision was a bit... rocky...?
As for the white lines, they're meant to be there, to act as a warning that the battery is going to run out, like screen flicker.
But the exit text, that's a whoops that I overlooked when I repositioned the menu text XC
But thank you for the feedback!
Same as MagiMaster, win7 64bit and it just blanks the screen and sits there. As soon as I try to get back to the desktop it stops responding. :(
I like it, the collision is a bit iffy and I couldn't find the end but what I played was good.
Very flat, but it has a good mood to it. The "cell phone as light source" mechanic is ripe for exploration.
> the sound effects were obtained legally through a sound effects library online
You may have some issue here, as this is unfortunately against the compo rules:
"All game code and content must be created within the 48 hours. [...] Content is your non-code assets like art, sound, maps or music."
A bit wacky that you can turn vertically until you face the other way, rather than stopping at the zenith.
This is kinda cool. its weird that you can turn the camera upside down and invert your controls.
Hi Rxi, I think I mis-understood the rules on the Special Competition Exceptions. It mentions instruments, fonts, samples, etc., can be used if you have permission to use them. With the website I obtained the sounds from, they are royalty free and can be used without limits, and therefore I have permission to use them. I, for some reason, assumed it included ambient samples (e.g. the background sound of the cave)... Ooops...
I didn't really understand what I had to do, I explored the whole place and didn't find an exit. Really nice ambient and mood, everything else seemed a bit lacking though.
I could not get this to run via wine on linux, sorry! Looks interesting from the screenshots. Perhaps make a video?
Oh god the FOV is so low :D
Also I'm running win7 x64 and it works for me with no hassle. It might be something else that's causing problems?
Win8/x64 works fine though. But no sound sadly.
Nice take on HUD.
Man, it's hard, can't get to the exit! .)
Morgawr, there is an exit in the cave, you just need to find it...
Josefnpat, I don't DarkBasic Pro likes Windows running on Virtual Machines...
Frib, of course it's low, it's supposed to be a dark cave ^_^ Ah right, how odd...
Worked for me on Windows 7 x64.
The player could probably use a bit of guidance to understand where to go and what the goal is. I spent a few minutes wandering around the cave not knowing what to do until I finally gave up.
That said, I like the atmosphere in the game, before I read the description it felt like I was in an underwater cave.
Hi Jesper.
Thank you for your feedback. I thought about including some information at the start of the game, but I wanted to add mystery to it. Why are you in a cave? How did you get there? What is the objective? I wanted players to think for themselves rather than be told all of this information, as I see this in a lot of games, and it bugs me.
But I appreciate the feedback, and I'll take it on board...
The whole wonder around until you find a way out without a single tip on where to go is quite annoying, nicely built though and the mood is great
Works on my Windows 7 64 bit. The atmosphere is nice, but the controls could use more work. Getting stuck on walls is a little too easy.
Worked fine after I ran it in XP compatibility mode on win8 64b. The game made me turn down my speakers, because I was afraid it will try to scare me... I think that's a good enough indicator that it's immersive.
Very nice textures. Being something of a connoisseur of darkness I can attest to the quality of yours.
As errorage said, putting the game in XP compatibility mode works for windows 8 x64, the game was very atmospheric.
Worked well for me in Windows 7 64 bit.
I got a bit dizzy at first, but then got used to it.
The death scene is pretty cool :)
I was really looking forward to playing this. Shame I'm on Win7 64bit :(
Apparently, some people have had no problems running it on Win7 x64, so give it a try and let me know
I've added a version that works better on Windows 7 64 Bit Edition. Let me know how it works for you
Pretty cool idea! I would probably have liked the cave to have more landmarks because I got turned around a few times and got very very lost :).
Nice atmosphere. I got a bit stuck in walls a couple of times.
Did not manage to find the exit. Are there any hints I am missing or are you just meant to stumble upon it?
Thanks Kyle. That was the intention >:D
Thanks Nanolotl. No hints I'm afraid. Just a randomly generated maze to the goal. You'll know it if you see it.
Seeing that battery low indicator flashing had me in a Slender-like panic! I agree with the guy a few comments above: using a mobile is a cool mechanic you should definitely use again. Couldn't find the exit but had fun looking. Well done! :)
PS if it turns out to be a problem using the audio files then just change your entry to a jam entry ;)
Simple and creepy, but I saw nothing in there and never found an exit... is anything in it? Is it all atmosphere?
Hi Minion. There is definitely an exit, it's just very hard to find ;)
An interesting idea, though the lack of anything really happening or any sort of concept of where the exit might be sort of drags the whole thing gown. Not a bad attempt, though.
very creepy but in the good way , i was tense the whole time, when i found finally the light on the roof , my battery end xD,btw +1 for Darkbasic i was a huge fan of it long time before
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Quite immersive for some reason. It seemed a bit blank though.