April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Controls are standard WASD
Minimalistic visual, sound, and gameplay. 3D first person puzzle game.
My first Ludum Dare game, also my first game ever actually publicly released. So, that's good.
I recommend that you download it, as the visuals look far better that way. If you play full screen, you'll have to alt-f4 to quit, as I neglected to add a quit function.
Downloads and Links
Ratings
![]() | Coolness | 69% |
#38 | Theme | 4.27 |
#238 | Overall | 3.51 |
#261 | Mood | 3.25 |
#300 | Fun | 3.27 |
#348 | Graphics | 3.34 |
#515 | Innovation | 3.17 |
#529 | Humor | 2.25 |
#622 | Audio | 2.60 |
Comments
It's not often a puzzle game really catches my interest, but this one kept me going for some time. The signs were always amusing and provided a fun spin on every game element.
It's really a nice puzzle game! :)
Like it.
But there is a time, where the Dev Console opens.
Errorlog is:
"NullReferenceException: Object Reference not set to an instance of an object
> slidingdoor.Update() (at C:/Users/Jake/Documents/LD26/Assets/Code/slidingdoor.cs:15)"
Hope that will help. :)
Some very cool ideas here, but I felt like it was a little too slow at times (either the player could move faster, or distances could have been made shorter) - and the lack of music or ambient effects made the world feel a little too empty for me. The puzzles were cool, though, and the signs were a nice touch =]
Best thing about the game ? The signs. Really cool, they added a lot to the experience. And congrats on your first public game :]
Cool. The dictionary thing is very smart. A bad thing: too much inertia.
Great level Design! One of best overral so far! ;)
First public release, huh? Keep up the good work!
I didn't actually finish it as I felt a little motion-sick, but what I experienced up until that point was pleasing. It did feel like being in a curious minimalist art exhibit... with platforming. :)
awesome. really loved the sliding doors, and other trippy effects. without any background you get an interesting sense of disorientation when everything's moving
Nice work! :) It truly exemplifies the theme.
Really like it, especially the colorful, musical buttons. Platforming was a bit frustrating at times :P and a simple credits screen would've been a nice alternative to the current, *ahem*, end. Was my first LD as well, look forward to seeing you at the next one :)
Really nice! Your game is really similar to ours, you should look at it, we can probably learn things from each other. Our game could have used something like the signs.
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21051
Although you should have disabled mipmapping on the signs, that's my one criticism.
I liked the graphics and sounds that came from the switches. The player's inertia was a bit too much and the jerky motion when riding moving platforms was a bit irritating.
you nailed the theme! incredible game -- reminded me a lot of portal!
Bit too high mouse sensitivity and physics that made the controls seem sluggish makes this hard to play for the wrong reasons. Otherwise pretty nifty.
Definitely the most complete game I've played as part of the competition. The game's mechanics have been done before, but you executed them well and they worked with the theme.
I quite liked the level design but it think it needs some background music to help with the mood.
Played the web version on Chrome. Liked the text descriptions instead of models ... Straightforward puzzles, but excellent overall impression. Camera needs a bit of work, hard to tell where your feet are, or at least its not intuitive... Actually, playing a bit more I think the camera is fine... maybe need a shadow or something ?
Very nice. The controls felt a bit weird and sadly I wasn't able to solve the puzzle (how about a hint? Neither brute force button-pushing nor making all buttons white nor making all buttons colored nor anything else I tried succeeded, I guess I'm just too stupid and/or tired to see the solution..?), but that being said, everything worked really well. It actually felt like a complete game and was quite immersive.
The core aesthetic almost robbed the surprises a little, but overall great job.
Cool stuff. Nice use of theme. A little slow waiting for moving blocks in a few stages that seemed to be taking ages, but eh, minor complaint. Way to go!
Really nice use of theme. Found the platforming a bit clunky.... or that could just be me sucking.
On linux Nadia the mouse look is very sensitive and no sound. I used the 64bit executable. Nice game btw!
Very cool game, great aethetic and gameplay. i didn't finish, i stop at the nexus level. maybe the game is a bit slow.
Wow! Nicely done. Felt like a poor-man's Anti-Chamber with the look and signs. (That's a compliment) :)
Very simple and relaxing. Involved a bit too much waiting for platforms :-)
Nice idea! Like the musical steps. Also good use of unity-resources.
simply AMAZING. great atmosphere similar to games like portal also great levels. The best usage of theme I saw so far!
A surprisingly well designed little plaformer - good work!
I don't know what is happening, the controls do nothing... I just move very fast in the direction I'm looking... how am I supposed to climb the stairs that way??
Cool game, let's all praise UNITY for being such a cool platform for gamemaking... I used it too, but I think your result is much more enjoyable ! :)
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20047
At first I thought it`s too simple, but then I found a very interesting puzzle game. The concept seems very minimalistic yet original, so you should expand it.
"Space to shoot", you say? Jump maybe?
I Life the panel idea. But it was better on start when panels replace what they describe ( obstacle, objective etc ) After that they are just used to describe situation like in classic videogame
Nice job! A bit of work and this could be a full featured game!
The definitions on the walls lured me. The blocks that implemented those definitions made me feel alert and content. If you continue to develop this, I gave up hope when jumping from the last pillar in the first outside level.
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This game is exactly what the theme is about. Wow, nice work!