April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by Pabo - 48 Hour Compo Entry

Osmos-like game. Not really finished, but it could pass as a prototype.

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stqn says ...
Apr 30, 2013 @ 5:16am

In its current state the game is too easy / static / silent to be much fun, but at least it's working and it's rather minimal ;).
It can happen that the player is smaller than all the other bodies, too.

dotteri says ...
May 1, 2013 @ 4:43pm

At least you spend a nice time. Bad luck that is not even finished.

Pabo says ...
May 2, 2013 @ 1:18pm

@stqn Yes, I'm not really satisfied with it, and you're totally right in saying it is too static. The player=smallest body issue is something I noticed but forgot to fix later on, thank you for mentioning it.

Pabo says ...
May 2, 2013 @ 1:20pm

@dotteri Thank you, I had a good time indeed. I'm planning to bring it to a more complete stage in my free time, in the coming weeks.

Argembarger says ...
May 2, 2013 @ 2:04pm


A nice start.

john_conder9 says ...
May 2, 2013 @ 3:21pm

Could have a lot of fun if it was more developed, but I suppose sometimes that's the nature of LD. Cool prototype though, could see a lot of ways to go with this to make it into a fun game.

Pabo says ...
May 2, 2013 @ 3:22pm

@Argembarger Thank you, glad you liked it. I should totally have added some "sluurp" mouthFX, now that you mentioned it.

AtkinsSJ says ...
May 2, 2013 @ 3:25pm

Congrats on your first LD! :D

Sure, there's not a lot to it, but you made a game in a weekend.

One think I noticed some graphical glitchiness sometimes, but it's hard to be sure.

Pabo says ...
May 2, 2013 @ 3:29pm

@john_conder9 I also hope to continue working on it, I had a good idea or two, but like you mentioned, it's in the nature of LD to cut back on features. Glad you found the prototype interesting, though.

Pabo says ...
May 2, 2013 @ 4:04pm

@AtkinsSJ Thank you! I'm also happy that I got to finish the game, even if it's far from its original conception.
The graphical glitches are very likely, especially in the beginning the game runs at about 15-20 fps on my laptop, causing the player's planet to "wobble". It's weird that this simple task takes up so much processing power, but at least the end game runs smoother.

dotteri says ...
May 2, 2013 @ 5:02pm

@Pabo I meant to tell I've spent a nice time playing it at least =p, the truth.

Pabo says ...
May 2, 2013 @ 5:09pm

@dotteri Even better! :)

paulopn says ...
May 9, 2013 @ 4:18am

I like the idea, too bad it's unfinished =(

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