April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Get outta my way!

by stefan - 48 Hour Compo Entry

In this game you are a thief that has to escape his pursuers. Smash them into walls or make them hit each other, but don't get caught, hit walls or passersby: The pursuers will call for help.

The game can be played in most modern browser with JavaScript support, no need to install additional software.

This is my first entry for Ludum Dare. I had lots of fun creating this game and hope you will have the same amount playing it. I'm looking forward for your comments. Thank you!

Downloads and Links




tonic says ...
Apr 29, 2013 @ 8:02pm

It's quite nice "dogfight" but I'm a bit puzzled what I'm still ultimately supposed to do, and what not. I keep advancing in levels, and it's not particularly challenging in preventing me to do that. Challenge is to sometimes get the final 1-2 blue dots. Quite interesting game anyway!

dualtagh says ...
Apr 29, 2013 @ 8:02pm

Very cool little game, one of the best I've played so far!

Ditto says ...
Apr 29, 2013 @ 8:02pm

Wow this is hard, but really pleasing, I love the little explosions when the blue ones die! The blips and the bloops gets a bit repetative after a while, but I really liked the game!

psychomonster says ...
Apr 29, 2013 @ 8:04pm

Nice One... Minimalism at its best

Meep says ...
Apr 29, 2013 @ 8:49pm

Very fitting with the theme. I really like how it kept statistics while advancing through the levels, as opposed to making you lose on a level. It's a little difficult to get the last 1 or two enemies, but overall nice work!

DaveDobson says ...
May 2, 2013 @ 5:40am

Frantic and fun - very cool. The levels with the barriers are just much easier than the others, but you can develop strategies after a while. I finished the game with 718 hits - didn't seem very good, but I have no context. A bunch of it seemed random as to where guys would spawn. Fun, slick program with lots of variety from a few variables.

kurrik says ...
May 3, 2013 @ 7:25am

I thought the realtime stats was a nice touch and I thought the mechanic of trying to avoid collisions was really interesting. It did feel like I wasn't using much skill to progress, though - would have liked to have felt more in control of the ship or have been faster or something. Still, I dug the retro vibe and had fun. Nice work!

tankete says ...
May 3, 2013 @ 7:38am

Fun! Really well done overall. Good gameplay. Nice graphics. Catchy music + sound effects (and the ability to mute).

I couldn't pass Level 12, but not for a lack of trying. I cleared the screen, but then just a few "trails" stuck around and would never completely go away. 5500+ from walls. 10000+ by collisions.

mramaizng says ...
May 4, 2013 @ 5:01pm

This game is really fun. The graphics were nice. It seemed like I didnt have to do much to win as I just kept progressing without much input from me.

Jesse111 says ...
May 20, 2013 @ 9:32pm

Great game! I really wanted to beat the last level, but I eventually gave in after probably about 10 minutes. It seems like it possibly gets a bit more difficult once you wipe out the pedestrians, because there are less things for the enemies to crash into!
Great,imaginative game. Definitely something new. Great work!

dek says ...
May 20, 2013 @ 10:34pm

Level 2 was the hardest for some reason :D Good game.

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