April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by therealeek - 48 Hour Compo Entry

Real time strategy, object of the game is to complete your mission with as few units as possible.

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paulopn says ...
Apr 29, 2013 @ 5:16am

That was fun...and challenging.
I really liked the idea and the execution is also good. It really needs a way to select multiple units though...
Also, some cover would help a lot on the difficulty.

Apr 29, 2013 @ 3:29pm

Cool. I agree that multiple-select would be great - also maybe randomise (or add a few variations of) the enemy formation each time perhaps?

Saturnyn says ...
Apr 30, 2013 @ 11:32am

Hi, it was nice but I think you should boost the AI a little. For the moment you can crush the whole army with the missile launcher and only other missile launchers will fight back.
Nice work anyway :)

ZeroDivide says ...
Apr 30, 2013 @ 11:34am

The concept is good, but diminished by the lack of balance: I've beaten the game with a single rocket tank (or whatever it actually is).

TheCze says ...
May 2, 2013 @ 4:06pm

This is a pretty cool idea. Have you thought about having the units play out the battle without any player intervention like in Gratuitous Space Battles? Could make an interesting puzzle/strategy game!

ZYXer says ...
May 4, 2013 @ 1:49am

Really like the idea. Reminds me of the original C&C games. The rocket launcher are a bit OP, though ;)

Tater_hater says ...
May 4, 2013 @ 5:55pm

Pretty fun/new style of RTS

SmilingCat says ...
May 6, 2013 @ 5:02pm

Pretty cool, though I agree that it needs some balance in regards to the missile launcher. I was able to score 24 by using just 3 missile launchers to take the whole map.

m64 says ...
May 6, 2013 @ 5:07pm

Overall a very nice game, high production level for such a time scale. Unfortunately it is easy to exploit AI weakness by buying a single rocket launcher and using it to take down everything (except for the enemy launchers) from long distance.

KunoNoOni says ...
May 6, 2013 @ 10:22pm

Neat game. agree it needs a way to select multiple units.

sP0CkEr2 says ...
May 16, 2013 @ 3:43am

select one unit at a time made the game too hard also -- nice effort

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