April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by mire - 48 Hour Compo Entry

This is Minimo, my first Ludum Dare attempt. If you feel like you've seen this arrangement of characters before, you're probably not wrong.

The original idea was to build up rhythmic themes using the boss's actions for percussion and the princess's for melody, with the player providing the life. I wasn't able to get that concept working to my satisfaction in the time frame, so I chose to make some minor modifications to make it more of a statement on the damsel in distress trope, and the futile and repetitious nature of games in general.

Music is courtesy of Pete Gresser, who kindly made his soundtrack for Reimagine (http://www.newgrounds.com/portal/view/569281) available under Creative Commons.

Downloads and Links




Broxxar says ...
Apr 29, 2013 @ 4:03am

Perma death makes this very difficult. Really could use a life system, or simply restarting the current world on death and not the whole game.

fueelin says ...
Apr 29, 2013 @ 4:05am

Cool concept, pretty tough. Liked the 'tutorial' :)

larsendt says ...
Apr 29, 2013 @ 4:10am

Surprisingly difficult!

ecool377 says ...
Apr 29, 2013 @ 4:18am


puttputt says ...
Apr 29, 2013 @ 4:20am

Having to restart is quite frustrating, but it adds an interesting flavour to the game. You know what to expect after each death so you develop a pattern as you play. Really cool!

SusanTheCat says ...
Apr 29, 2013 @ 4:31am

I liked the concept of the evolving boss. I didn't like that I had to start from zero every time. I suck at jumping games so I died many times.

Hegemege says ...
Apr 29, 2013 @ 12:03pm

Yeah, this game could definitely use a save system. The concept is pretty cool though and the audio cue makes it easier for a human to remember the pattern and predict :P

8BitPimp says ...
Apr 29, 2013 @ 10:33pm

Nice but I found it to become quite challenging really quickly.

Alphonsus says ...
Apr 30, 2013 @ 11:44am

Fun gameplay, but I second Broxxar on restarting the current level on death.

OnlySlightly says ...
Apr 30, 2013 @ 12:37pm

Really liked the music. But wow this is difficult

hypp says ...
May 1, 2013 @ 7:39am

Quite frustrating to restart every time. Hard!

Dietrich Epp says ...
May 1, 2013 @ 7:41am

A bit frustrating as others mentioned. It would be lovely if you restarted at the beginning of the same level. The timing can be tricky to get right.

Purplescape says ...
May 1, 2013 @ 8:07am

This was a cool concept. Restarting made this game more difficult than it really was. I liked the afro on the main character. Nice work.

alts says ...
May 3, 2013 @ 7:28am

I liked the way that the improving enemy would force the player to reestablish a pattern to solve the level. While I think restarting from the beginning is a bit harsh, I wouldn't mind it if I felt that losing was fair. I found myself wrestling with the controls more that with the enemy. Changing the control configuration away from the default helped greatly.

KunoNoOni says ...
May 6, 2013 @ 10:25pm

interesting game. Good job for your first entry.

mkpictures says ...
May 10, 2013 @ 2:54am

Great game for the your first entry!
It's reaaaally hard to start over at the beginning, but you progress by knowing the enemy pattern ( as a shmupper, I know what it's to learn patterns xD ).
I really enjoyed it :) Good job!

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