April 26th-29th 2013 :: Theme: Minimalism
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Square Questby paulopn - 48 Hour Compo Entry
This is my first Ludum Dare entry: "Square Quest"
The basic idea of this game is to take the style of a Zelda-like game and strip it down to the bare minimum.
It was coded using libgdx.
Every block of the game is rendered separately,using an image as a map.The collision detection is also self-coded.
It's much heavier than it should be and it's also buggy, but nothing gamebreaking.
I took effort into making the game easy to play, but there's a tutorial screen, just in case.
I'm also taking part in the "One Game a Month" challenge, I'll probably expand this game later.
Arrow keys to move, Z to shoot
I appreciate any feedback!
(a small update: I added credits to the title screen...I had that done yesterday, but I saved the image in the wrong place...Also, it apparently works on Linux, so it's marked as Win/Linux now)
I'll eventually make an updated version, but only after judging ends. This version is exactly what I made in 48 hours.
There are about 2 coins that are impossible to collect
Downloads and Links
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