April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ LD26 Video Compilation (x3) | LD26 Supercut ]

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


Back to Browse Entries


by rogueNoodle - 48 Hour Compo Entry

A short, hectic arena shooter.

Arrow keys, WASD or gamepad d-pad to change directions.

Shoot the pink blocks while avoiding them and your own bullets. Build up your combo with every kill. Your combo resets when hit by your own bullet.
Collect the power ups to extend time, restore health, build combo and increase score. Moving off of one edge will wrap you to the opposite edge, but be careful - your bullets do the same!

Watch the gameplay video below for an example :)

Update: The web version runs best in Chrome - there seems to be some sound bugs in other browsers.

Downloads and Links




unclejunkie says ...
Apr 29, 2013 @ 9:14am

That 8bit isometric feel! Awesome smooth game indeed! The gameplay is simple and fun, well done!

Joritan Cety says ...
Apr 29, 2013 @ 10:38am

This is sooo cool! Well done!

muton says ...
Apr 29, 2013 @ 10:40am

Sound gets very choppy during gameplay... Firefox, Windows 7, modern computer (not slow).

Chman says ...
Apr 29, 2013 @ 10:41am

Really cool game. Hard to control at first, but once you get it it's quite fun. Graphics & sounds are very good as well. Nice work !

rogueNoodle says ...
Apr 29, 2013 @ 11:14am

Thanks everyone!

@Muton - thanks letting me know. I hadn't tested it in Firefox, unfortunately. Or Safari for that matter (in Safari on a Mac the sound effects plain don't work apparently). If I ever update this for my own purposes, I'll be reworking the sound for sure.

Apr 29, 2013 @ 12:21pm

oh, cool one! like the wrapping bullets part!

raincole says ...
Apr 29, 2013 @ 1:20pm

The arrows work in different directions than I expected. Overall it's fun

Aksami0 says ...
Apr 29, 2013 @ 2:08pm

It was great game.

MaxguN says ...
Apr 29, 2013 @ 2:10pm

Nice, good looking, runs well and well done. Except the controls aren't easy to master, i'd rather have seen them rotated by 90°.

kannas says ...
Apr 29, 2013 @ 2:11pm

I like the graphics a lot. I can't say the same for the commands though xD

spacechase0 says ...
Apr 29, 2013 @ 2:12pm

It's a little hard to aim for the powerups. I wish they were 3x3.

It's really fun though, but I only managed to get 14,000. :P

wonderwhy-er says ...
Apr 29, 2013 @ 2:13pm

Controls are confusing me too but otherwise great game, fun, sounds, minimalistic, graphics. All great! :)

JaJ says ...
Apr 29, 2013 @ 3:21pm

Best graphics I've seen so far (and I've seen some good looking games already) It feels smooth too. I'm really bad at isometric controls, so it was a bit hard to play for me, but if I was better I bet it would have been a lot more fun, so that's my problem.

aquilicoco says ...
Apr 29, 2013 @ 3:29pm

Good work. I think the controls are no clear :)

Apr 29, 2013 @ 4:32pm

Oh those graphics! Such a great entry, really impressive for 48 hours. My only criticism would be to make the left and right arrows rotate your direction, instead of switching to fixed direction. It seems more intuitive to want to rotate left when you hit left, rather than face isometric left. Otherwise, amazing!

Detocroix says ...
Apr 29, 2013 @ 5:04pm

Really nice visual style and nice mechanics too! Very polished style. The controls really confused me and much of the difficulty to me comes from pressing wrong direction. It could be a good idea to make alternative controls set for keypad? Then you could use 1,3,7 and 9 for more accurate directions :)

rogueNoodle says ...
Apr 29, 2013 @ 5:18pm

Thanks again to everyone for the comments - I really appreciate it! Obviously the controls are the biggest problem, and I had hoped to have time to put some alternate control scheme options in there but what can you do, right?

@Detocroix - great idea to use the diagonal numbers on the keypad. I will definitely use that idea in the future!

Apr 29, 2013 @ 6:16pm

Quite intense :) Liked your realization.

Kvisle says ...
Apr 29, 2013 @ 6:32pm

I like the concept, the style and the sound a lot.

But I have difficulties controlling the box due to the isometric view, so I don't know if there were more levels or anything - I kept dieing pretty fast.

rogueNoodle says ...
Apr 29, 2013 @ 6:36pm

@Kvisle - Thanks for playing and for the comments. There aren't any additional levels so you're not missing anything by dying quickly. To be honest, I die pretty fast in it too ;) It's mostly a survive-for-as-long-as-you-can-and-get-a-high-score type of game.

whiteravens says ...
Apr 29, 2013 @ 7:31pm

Great and wonderful game! My only issue would be on the audio, but the rest is well done!

JohnnySix says ...
Apr 29, 2013 @ 8:07pm

Love the style, you really captured the theme of the competition. Very polished and clever design.

finefin says ...
Apr 29, 2013 @ 8:22pm

very nice game. awesome music :D

Yann says ...
Apr 29, 2013 @ 10:11pm

Hey pretty neat graphics, I like the subtle reflection on the floor.

As everyone else said, controls are indeed a problem and I've never really came across a good solution for isometric control. So I usually refrain from using isometric representation when controls are so important.
I would have probably settled for frontal iso. But yeah it's less graphically interesting (:

Anyway that's a pretty well done game o/

onzephyr says ...
Apr 29, 2013 @ 10:42pm

great visuals fits the theme perfect. subtle things like the reflection and death animations are really nice.

YM says ...
Apr 29, 2013 @ 11:38pm


Puzzlem00n says ...
Apr 30, 2013 @ 1:02am

Wow! This is pretty nice. I love the visuals.

Apr 30, 2013 @ 3:09am

Loved the bullet wrapping around the level (reminded me of Forget-Me-Not on iOS) and found the gameplay quite challenging.

EdoMiyamoto says ...
Apr 30, 2013 @ 12:47pm

Very nice game !

doobdargent says ...
Apr 30, 2013 @ 12:49pm

Could be fun but my firefox (nightly) crash after 20seconds of play time. :(

RobKat says ...
Apr 30, 2013 @ 12:51pm

This is awesome, having never played an iso game before the movement learning curve is quite steep but once you get there is a totally awesome game!

_Rilem says ...
Apr 30, 2013 @ 1:18pm

Cool and simple style, i like it alot.
Gameplay wise, it's pretty brutal, or I just suck at it. xD

WASD + an isometric grid takes some time to get used to. And the grid might have a bit too many blocks for me, I take the wrong turns all the time (just before or after the one I was supposed to take).

For a non gamejam game it might be nice to let the player start out on a small grid, or to slow everything down a bit.

Loveley graphics, animations and audio. Great job! ;)

kddekadenz says ...
Apr 30, 2013 @ 1:48pm

This is confusing.. and feels a bit like snake.

tonbery says ...
Apr 30, 2013 @ 2:28pm

Great visuals, really smooth game!

just get killed too fast, but balancing would be a good idea! ;)

Xaychru04 says ...
Apr 30, 2013 @ 3:03pm

Cool game! I love the mood created by the music :D

multitude says ...
Apr 30, 2013 @ 3:03pm

REALLY ENJOYED THIS. Got to play it later with my game pad - on the big screen :D

Richard Matey says ...
Apr 30, 2013 @ 3:04pm

Love the design of the UI and putting it around the Arena.

zatyka says ...
Apr 30, 2013 @ 3:15pm

Very simple, but very cool. I loved the style of just about everything. It took me a little while to get acclimated to the controls, but that didn't take away from my enjoyment of the game. My only complaint is the sound rubbed me a wrong way, but overall, excellent job!

Fervir says ...
Apr 30, 2013 @ 3:20pm

Definitely needs an option to have pressing up move you up right.

cadin says ...
Apr 30, 2013 @ 3:56pm

Really nice work. The design looks really good.

Sound wasn't working for me in Safari, then I read your note to use Chrome and it worked.
Arrow keys for isometric movement has always felt 'wrong' to me, but that's not really specific to your game.

Really impressive. Great job!

Beldarak says ...
Apr 30, 2013 @ 10:08pm

An option to change the keys would be nice, otherwise the game is insanely fun

Metamist says ...
May 1, 2013 @ 1:02pm

Wow, most difficult game I have played here on ludum dare, but it looks amazing so i'll forgive you. Great job on this!

rujo says ...
May 2, 2013 @ 2:52pm

very nice one! a little bit difficult to get used to isometric controls but the game is fun to play and the style is perfect!

ethankennerly says ...
May 3, 2013 @ 5:08am

The sharp graphics, animation, sounds and music impressed me! If you continue to develop this, I had trouble remembering which arrow key mapped to which diagonal direction.

Pokemonsta says ...
May 3, 2013 @ 11:54am

how do you actually play it (I'm very very new. 10 seconds is how long my account has lasted.11, 12, 13... you get the point)

Pokemonsta says ...
May 3, 2013 @ 11:55am

do I need to participate?

Dir3kt says ...
May 3, 2013 @ 12:02pm

I really like the graphical style of this one. Audio is cool as well, it fits perfectly. Gameplay wise it was a bit difficult to get used to the movement. But as we say, practice makes perfect.

Christian S. says ...
May 3, 2013 @ 1:23pm

Very polished, nice work!

May 3, 2013 @ 1:44pm

A little hard to control at first but fun once you get the hang of it.

rogueNoodle says ...
May 3, 2013 @ 2:10pm

Thanks to everyone for the comments and feedback :)
@Pokemonsta - I believe in order to see the entries, you had to participate in the event. Here's a direct link though: http://roguenoodle.com/Arena/

MinionStudios says ...
May 3, 2013 @ 6:17pm

Great animations and simple fluid controls make this one a great game! Love the art!

Bernhard says ...
May 4, 2013 @ 6:13am

Very cool style look and sounds.
Dodging my own bullets was a bit annoying but the controls were easy to get used to.

May 5, 2013 @ 9:47pm

My team member already commented above, but I wanted to add that I really enjoyed this as well. I think the graphics are a perfect example of how to do minimalism well

8BitPimp says ...
May 6, 2013 @ 9:54pm

Nice visuals. Me like.

nicso says ...
May 7, 2013 @ 6:49pm

great game, but like some people here, i expected the ither direction for arrows.

Dietrich Epp says ...
May 12, 2013 @ 7:20pm

It would make a big difference to me if the controls were QWAS. I can never get used to the arrow keys being rotated 45 degrees.

Beerman says ...
May 13, 2013 @ 6:26pm

An isometric arena shooter with a bleepy 8-bit soundtrack? It's like you made a game out of all of my favourite things. Except beer. Put some beer in there and it'd be perfect ;)

lorancou says ...
May 14, 2013 @ 6:48pm


xandy says ...
May 16, 2013 @ 11:23pm

sound controls would be nice :/

mildmojo says ...
May 17, 2013 @ 6:04am

Nicely realized! Very polished art style and animation. I had a hard time mastering the isometric orientation mapped to the arrow keys, but that might come with more play time.

In your input handler javascript, you need to call .stopPropagation() and .preventDefault() on key events that you're handling to keep them from bubbling up to the browser and triggering other functions. WASD were triggering my typeahead find, which takes away focus and eats all further keystrokes.

ilo says ...
May 17, 2013 @ 7:11pm

My head is permanently stuck at a 60 degree angle - I hope it was worth it, rogueNoodle! :p

Seriously though, there are some really good ideas here but, as slick as the presentation style is, I'm not sure it justifies the confounding control scheme.

maloki says ...
May 19, 2013 @ 3:48am

I love the mechanics in the game. Simple, yet effective...especially wrapping bullets.

Controls can be quite difficult to grasp though, but I guess most isometric games with a similar control scheme has the same problem.

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]