April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by NightDreamer - 48 Hour Compo Entry

Hey guys. :)

Yeah. I sat down and coded a whole game in one weekend. :D

The main goal is to reach the end of the level.
But it's a labyrinth. And do you know, what is far more evil? You can't see the walls and have to avoid them, because the more you touches them, the more increases the counter of the fails! :O

So. Can you beat this little game? Can you be the NUMBER ONE in the highscore?
Have fun!

Version 1.2:
You can now play the whole game without limitations. The bugs shall be fixed now. :)

Downloads and Links




DkCub23 says ...
Apr 29, 2013 @ 7:46am

Hmmm... I couldn't run. When I tried to run the jar file with the command prompt, I got a runTimeException.

Frib says ...
Apr 29, 2013 @ 7:51am

The game crashes when I want to play another level. Other than that, cool concept, nicely done.

Also, slow menu transitions are evil :D

semi says ...
Apr 29, 2013 @ 7:51am

Just got a NullPointerException when touching a wall:

Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.badlogic.gdx.graphics.g2d.BitmapFontCache.addText(BitmapFontCache.java:290)
at com.badlogic.gdx.graphics.g2d.BitmapFont.draw(BitmapFont.java:206)
at de.me.minimalistic.ingame.World.render(World.java:144)
at de.me.minimalistic.screens.Ingame.render(Ingame.java:69)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:190)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110)

Broxxar says ...
Apr 29, 2013 @ 7:51am

Wish there was more to then simply guess and check your way through. Also it crashed after prompting for my name on the first stage.

poohshoes says ...
Apr 29, 2013 @ 7:55am

Game threw an exception the first time I tried to run a level, worked after I re-opened it.

caasi says ...
Apr 29, 2013 @ 7:57am

As a game to explore blindly, your game is more friendly than mine.
I am a little confused when I finished first level, maybe add more effects when player finished a level is a good idea.

semi says ...
Apr 29, 2013 @ 7:57am

Another crash on finding the exit in level 3:

java: pthread_mutex_lock.c:65: __pthread_mutex_lock: Assertion `mutex->__data.__owner == 0' failed.
[1] 31582 abort (core dumped) java -jar minimal.jar

Interesting concept, testing how well the player can memorize the level to keep the fail cound down. The highscore feature was a nice touch, as you can track your improvement that way! I liked it!

NightDreamer says ...
Apr 29, 2013 @ 8:09am

@DkCub23: Tried to run it without command prompt? :)
@semi: I will have a look at it. Thank you. :)

Maybe, like poohshoes said: reopen will "fix" it?
Have to reproduce it... >.< :D

myachin says ...
Apr 29, 2013 @ 8:15am

cant run

NightDreamer says ...
Apr 29, 2013 @ 8:40am


The bug "Can't play level X" shoult now be fixed. :)
For me, it works now.
Maybe someone can have a look at it and could answering, if it now works? :)

Hegemege says ...
Apr 29, 2013 @ 10:10pm

The game crashed after I finished the second level, right after the level blacked out. The first level and highscore input worked okay. The third level worked as well

About the game itself, at least it fits the theme well. It could have some more gameplay to it, since it's quite a random walk at the moment. It's a solid game though, the main menu looks really cool!

NightDreamer says ...
Apr 30, 2013 @ 12:02pm

Alright, thanks!
I'm working on it. :)

Therefore there is the highscore. So you can train you, memorizing the level boundaries. ;)
But nevertheless I didn't have the time for more gameplay elements, cause it was my first time Ludum Dare... :D

Yeah, thanks. I like the main menu, too! Was made with Blender and GIMP :D

NightDreamer says ...
Apr 30, 2013 @ 6:00pm

I think I fixed 'all' the bugs, which made the game unplayable. :)

I hope you will play it, like it and rate it. :D

Tokken18 says ...
May 1, 2013 @ 3:01pm

Can't play, have a mac.

woftles says ...
May 2, 2013 @ 12:36am

This style of game was featured in the keynote, so innovation goes right down, but it was still fun with a very nice graphical setting.

May 6, 2013 @ 2:42pm

Crashes when I select a level. =/

netmute says ...
May 6, 2013 @ 2:43pm

I'm on a Mac. Sorry :(

MinionStudios says ...
May 6, 2013 @ 9:56pm

Nice! Showing the general direction of the exit would be good, but it might take away from the experience, huh?

Pisti says ...
May 18, 2013 @ 1:31pm

Got the error message on my first start "A java exception occurred" - on the second start it worked fine. I would have liked some pointers to the exit - walking in the level completely blind is a bit frustrating.

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