April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by NalozycShade - 48 Hour Compo Entry

A puzzle game in which you control multiple objects with the same commands but in different ways.

WASD. R to reset. Click Next to move on.

Get the Yellow Block anywhere on the Yellow X and the Blue Block on the Blue Target at the same time.

Thanks for rating.

Looking forward to playing your stuff too. :)

Downloads and Links




Infin8 says ...
Apr 29, 2013 @ 4:21am

Interesting concept, though I would have liked the win to be coded in.

NalozycShade says ...
Apr 29, 2013 @ 4:34am

Yea that was a last minute omission. something wasn't going to get done and that had to be it.

pvwradtke says ...
Apr 29, 2013 @ 4:36am

Won't work under Wine :(.

NalozycShade says ...
Apr 29, 2013 @ 3:58pm

Hm.. Yea I don't know why it wouldn't be working. Sorry about that. :(

kochb says ...
Apr 29, 2013 @ 4:08pm

The controls were hard and confusing.

starpixie says ...
May 1, 2013 @ 6:36am

The controls were difficult, especially with a ring of fire around everything. It was very rigid.

No win or lose condition really took away from the feeling of it being a game. It would have been better if it auto reset after death (since you die a lot), if the next button didn't work regardless of win or lose, and if there was some sort of end.

infinitedog says ...
May 1, 2013 @ 5:04pm

Nice puzzle.

Jhelle says ...
May 2, 2013 @ 12:46pm

It was possible to win with only 1 object alive, it was nice but could use some polish overall.

NalozycShade says ...
May 3, 2013 @ 1:42am

the win condition was never programed in. you can move to any level you want. i didn't have time at the end to do the win condition.

netmute says ...
May 6, 2013 @ 2:39pm

I'm on a Mac. Sorry :(

stqn says ...
May 9, 2013 @ 1:04am

Can't download the game, I get a web page with an error.

dalbinblue says ...
May 9, 2013 @ 11:42am

Simple game. I've seen a few games that work like this before, but usually one of the two that you move is an enemy (like in Link's Awakening). Shame you could not implement detecting the win condition for a level. I got really confused and had to read down to the comments to see what was going on.

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