April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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This One

by kidder - Jam Entry

We got a little bit over-ambitious and overscoped the game, but pretty pleased with the overall result!

The original idea was to take a different spin on minimalism; we interpreted this as a regression to minimalism instead. The gameplay becomes simpler over time, which is tied together with a overarching narrative - originally designed to be tragic, but that ending was cut :(

Team: Aryan, Adam, Chris, Andrea

Controls: arrow keys to move. ASDF for abilities. Defeat all of the enemies to progress to the next act.

Enjoy!

Downloads and Links


Ratings

#341Graphics(Jam)2.94
#435Innovation(Jam)2.39
#456Fun(Jam)2.33
#491Overall(Jam)2.50
#539Theme(Jam)2.22
#1800Coolness24%

Comments

nintendoeats says ...
Apr 30, 2013 @ 2:29am

It's not running :(

kidder says ...
Apr 30, 2013 @ 2:38am

oh no! haven't seen that error at all but I will try to take a look :(

Tainted_Code says ...
Apr 30, 2013 @ 2:39am

This looked good to begin with, but there wasn't any sound, and there wasn't any kind of clue as to what I was doing. I'll give you some innovation, because I haven't seen stuff like that before, but it was a little too vague, and I had a hard time playing.

Skulls says ...
Apr 30, 2013 @ 2:47am

Worked pretty well for me but I don't know how to open the door on the first screen and when I killed the enemies which took a while the game went to 1 fps. I liked how you had 4 abilities for the 4 elements and I can see this being a very fun game.

Meep says ...
Apr 30, 2013 @ 2:47am

A fun little game, but a little difficult at the start. :( Was there any indication of one's own health? Regardless, great work! :)

hissssssssss says ...
Apr 30, 2013 @ 1:59pm

The framerate plummets as soon as I move and makes the game unplayable. :/

Dir3kt says ...
Apr 30, 2013 @ 7:53pm

Defeated all enemies on the first act but still, the door was closed :(

Liked the ability mechanic though.

May 1, 2013 @ 5:25am

The abilities were well done, although I wasn't sure if chaining them together was effective or not. Couldn't seem to get through the door at the end of (presumably) the first level, unfortunately, but I was enjoying it up to that point!

SuperDisk says ...
May 2, 2013 @ 12:17am

Holy framerate... The game bugged out (weird graphical glitches) and the framerate degraded to mush after a while. Sorry.

zatyka says ...
May 2, 2013 @ 2:57am

I loved the effects of the powers, but found it a bit repetitive. I basically used "D" followed by "A", and that wiped out most of the enemies. I hope you expand on the game because it definitely has potential!

ecool377 says ...
May 2, 2013 @ 3:01am

It was fun got kinda repetitive.

TenTonToon says ...
May 3, 2013 @ 5:35am

I didn't get it O_o The use of the abilities it pretty cool, but I'd like to know what every one of them does. Does the water whirlpool damage the enemies or just slow them down? And what about the earth ability?
And what was with the raddish-head guy, running from side to side like a mad man?? It was kinda weird...

Finally, the use of the theme was never apparent on my playtime, as I didn't manage to get far enough to see that degradation of gameplay you comment on the game's description.

Cybearg says ...
May 5, 2013 @ 4:30am

As others have said, the framerate plummets, making the game quickly unplayable.

I never found much satisfaction in the abilities at my disposal, sadly. They didn't seem to do much damage and since the enemies charged at me in a big wave, I almost never had time to face them to use the abilities, so I'd just run around, waiting for a shield and then I'd turn around for one first blast and keep running in circles. Not much fun.

Then once the first wave was done, more spawned and the door still didn't open. The framerate prevented me from getting any further.

kidder says ...
May 7, 2013 @ 4:54am

Thanks for all the comments, everyone!

As for the framerate issues: this was a problem we struggled with throughout the Dare, and though I thought what we shipped was good enough, this was clearly not the case. :( Definitely a lesson here about using more proven middleware.

We did end up working right down to the wire, so the theme didn't get worked in as well as I would have hoped. The fire ability is meant to be extremely overpowered, so that it is all the more poignant when it is the first element to be removed. Unfortunately, it seems there were a couple of game breaking bugs that prevented people from getting to the second level, which is when this happens. :( Later encounters require a bit more creativity to get through, but the first level is easily solved through brute force.

This entry is definitely lacking a lot of polish around the edges, but we learned a ton (this was the first Dare for all of us) and I'm absolutely ecstatic seeing all the comments from people that played. Thanks so much for playing, commenting, and voting!

MinionStudios says ...
May 10, 2013 @ 6:42pm

Fun and challenging. The weapon speed versus enemy health and speed is set so that you are constantly running from the enemies...

zanzindorf says ...
May 18, 2013 @ 12:55pm

Sweet. I love the artwork. The learning curve could use some work. I was immediately thrown into harms way, and I had to run around avoiding enemies until I figured out how to attack. Maybe give the player some time to figure things out before the enemies come.

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